Struct webrender::texture_pack::BucketedShelfAllocator

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pub struct BucketedShelfAllocator {
    shelves: Vec<Shelf>,
    buckets: Vec<Bucket>,
    available_height: u16,
    width: u16,
    height: u16,
    first_unallocated_bucket: BucketIndex,
    flip_xy: bool,
    alignment: Size2D<i32, UnknownUnit>,
    current_column: u16,
    column_width: u16,
    num_columns: u16,
    allocated_space: i32,
}
Expand description

A faster but less precise Shelf-packing dynamic texture atlas allocator, inspired by https://github.com/mapbox/shelf-pack/

Items are accumulated into buckets which are laid out in rows (shelves) of variable height. When allocating we first look for a suitable bucket. If none is found, a new shelf of the desired height is pushed.

Lifetime isn’t tracked at item granularity. Instead, items are grouped into buckets and deallocation happens per bucket when all items of the buckets are removed. When the top-most shelf is empty, it is removed, potentially cascading into garbage-collecting the next shelf, etc.

This allocator works well when there are a lot of small items with similar sizes (typically, glyph atlases).

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§shelves: Vec<Shelf>§buckets: Vec<Bucket>§available_height: u16§width: u16§height: u16§first_unallocated_bucket: BucketIndex§flip_xy: bool§alignment: Size2D<i32, UnknownUnit>§current_column: u16§column_width: u16§num_columns: u16§allocated_space: i32

Implementations§

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impl BucketedAtlasAllocator

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pub fn with_options( size: Size2D<i32, UnknownUnit>, options: &AllocatorOptions, ) -> BucketedAtlasAllocator

Create an atlas allocator with provided options.

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pub fn new(size: Size2D<i32, UnknownUnit>) -> BucketedAtlasAllocator

Create an atlas allocator with default options.

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pub fn clear(&mut self)

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pub fn size(&self) -> Size2D<i32, UnknownUnit>

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pub fn grow(&mut self, new_size: Size2D<i32, UnknownUnit>)

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pub fn is_empty(&self) -> bool

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pub fn allocate( &mut self, requested_size: Size2D<i32, UnknownUnit>, ) -> Option<Allocation>

Allocate a rectangle in the atlas.

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pub fn deallocate(&mut self, id: AllocId)

Deallocate a rectangle in the atlas.

Space is only reclaimed when all items of the same bucket are deallocated.

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pub fn allocated_space(&self) -> i32

Amount of occupied space in the atlas.

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pub fn free_space(&self) -> i32

How much space is available for future allocations.

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pub fn dump_svg(&self, output: &mut dyn Write) -> Result<(), Error>

Dump a visual representation of the atlas in SVG format.

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pub fn dump_into_svg( &self, rect: Option<&Box2D<i32, UnknownUnit>>, output: &mut dyn Write, ) -> Result<(), Error>

Dump a visual representation of the atlas in SVG, omitting the beginning and end of the SVG document, so that it can be included in a larger document.

If a rectangle is provided, translate and scale the output to fit it.

Trait Implementations§

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impl AtlasAllocator for BucketedShelfAllocator

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type Parameters = AllocatorOptions

Specific parameters of the allocator.
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fn new(size: i32, options: &Self::Parameters) -> Self

Constructor
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fn allocate(&mut self, size: DeviceIntSize) -> Option<(AllocId, DeviceIntRect)>

Allocate a rectangle.
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fn deallocate(&mut self, id: AllocId)

Deallocate a rectangle and return its size.
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fn is_empty(&self) -> bool

Return true if there is no live allocations.
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fn allocated_space(&self) -> i32

Allocated area in pixels.
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fn dump_into_svg(&self, rect: &Box2D<f32>, output: &mut dyn Write) -> Result<()>

Write a debug visualization of the atlas fitting in the provided rectangle. Read more
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impl Clone for BucketedAtlasAllocator

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fn clone(&self) -> BucketedAtlasAllocator

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'de> Deserialize<'de> for BucketedAtlasAllocator

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fn deserialize<__D>( __deserializer: __D, ) -> Result<BucketedAtlasAllocator, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for BucketedAtlasAllocator

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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const ALIGN: usize = _

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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