pub struct CoordinateSystem {
    pub transform: LayoutTransform,
    pub world_transform: LayoutToWorldTransform,
    pub should_flatten: bool,
    pub parent: Option<CoordinateSystemId>,
}Expand description
A node in the hierarchy of coordinate system transforms.
Fields§
§transform: LayoutTransform§world_transform: LayoutToWorldTransform§should_flatten: bool§parent: Option<CoordinateSystemId>Implementations§
Trait Implementations§
Source§impl Debug for CoordinateSystem
 
impl Debug for CoordinateSystem
Auto Trait Implementations§
impl Freeze for CoordinateSystem
impl RefUnwindSafe for CoordinateSystem
impl Send for CoordinateSystem
impl Sync for CoordinateSystem
impl Unpin for CoordinateSystem
impl UnwindSafe for CoordinateSystem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more