pub struct SpatialTreeUpdates {
root_reference_frame_index: SpatialNodeIndex,
updates: Vec<SpatialTreeUpdate>,
}Expand description
The full set of spatial nodes for the scene that just finished building.
apply_updates consumes this by replacing the frame-side tree wholesale.
Fields§
§root_reference_frame_index: SpatialNodeIndex§updates: Vec<SpatialTreeUpdate>Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SpatialTreeUpdates
impl RefUnwindSafe for SpatialTreeUpdates
impl Send for SpatialTreeUpdates
impl Sync for SpatialTreeUpdates
impl Unpin for SpatialTreeUpdates
impl UnsafeUnpin for SpatialTreeUpdates
impl UnwindSafe for SpatialTreeUpdates
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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