pub type LayoutToWorldTransform = Transform3D<f32, LayoutPixel, WorldPixel>;Aliased Type§
#[repr(C)]pub struct LayoutToWorldTransform {}Fields§
§m11: f32§m12: f32§m13: f32§m14: f32§m21: f32§m22: f32§m23: f32§m24: f32§m31: f32§m32: f32§m33: f32§m34: f32§m41: f32§m42: f32§m43: f32§m44: f32