pub struct DebugRenderer {
    font_vertices: Vec<DebugFontVertex>,
    font_indices: Vec<u32>,
    font_program: Program,
    font_vao: VAO,
    font_texture: Texture,
    tri_vertices: Vec<DebugColorVertex>,
    tri_indices: Vec<u32>,
    tri_vao: VAO,
    line_vertices: Vec<DebugColorVertex>,
    line_vao: VAO,
    color_program: Program,
}

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§font_vertices: Vec<DebugFontVertex>§font_indices: Vec<u32>§font_program: Program§font_vao: VAO§font_texture: Texture§tri_vertices: Vec<DebugColorVertex>§tri_indices: Vec<u32>§tri_vao: VAO§line_vertices: Vec<DebugColorVertex>§line_vao: VAO§color_program: Program

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impl DebugRenderer

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pub fn new(device: &mut Device) -> Result<Self, ShaderError>

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pub fn deinit(self, device: &mut Device)

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pub fn line_height(&self) -> f32

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pub fn add_text( &mut self, x: f32, y: f32, text: &str, color: ColorU, bounds: Option<DeviceRect> ) -> Rect<f32>

Draws a line of text at the provided starting coordinates.

If |bounds| is specified, glyphs outside the bounds are discarded.

Y-coordinates is relative to screen top, along with everything else in this file.

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pub fn add_quad( &mut self, x0: f32, y0: f32, x1: f32, y1: f32, color_top: ColorU, color_bottom: ColorU )

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pub fn add_line( &mut self, x0: i32, y0: i32, color0: ColorU, x1: i32, y1: i32, color1: ColorU )

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pub fn add_rect(&mut self, rect: &DeviceIntRect, color: ColorU)

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pub fn render( &mut self, device: &mut Device, viewport_size: Option<DeviceIntSize>, scale: f32, surface_origin_is_top_left: bool )

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