Struct webrender::render_task_graph::RenderPass

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pub struct RenderPass {
    pub alpha: RenderTargetList<AlphaRenderTarget>,
    pub color: RenderTargetList<ColorRenderTarget>,
    pub texture_cache: FastHashMap<CacheTextureId, TextureCacheRenderTarget>,
    pub picture_cache: Vec<PictureCacheTarget>,
    pub textures_to_invalidate: Vec<CacheTextureId>,
}
Expand description

A render pass represents a set of rendering operations that don’t depend on one another.

A render pass can have several render targets if there wasn’t enough space in one target to do all of the rendering for that pass. See RenderTargetList.

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§alpha: RenderTargetList<AlphaRenderTarget>

The subpasses that describe targets being rendered to in this pass

§color: RenderTargetList<ColorRenderTarget>§texture_cache: FastHashMap<CacheTextureId, TextureCacheRenderTarget>§picture_cache: Vec<PictureCacheTarget>§textures_to_invalidate: Vec<CacheTextureId>

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impl RenderPass

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pub fn new(src: &Pass) -> Self

Creates an intermediate off-screen pass.

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impl Serialize for RenderPass

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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