pub enum SubPassSurface {
Dynamic {
texture_id: CacheTextureId,
target_kind: RenderTargetKind,
used_rect: DeviceIntRect,
},
Persistent {
surface: StaticRenderTaskSurface,
},
}Expand description
A sub-pass can draw to either a dynamic (temporary render target) surface, or a persistent surface (texture or picture cache).
Variants§
Dynamic
A temporary (intermediate) surface.
Fields
§
texture_id: CacheTextureIdThe renderer texture id
§
target_kind: RenderTargetKindColor / alpha render target
§
used_rect: DeviceIntRectThe rectangle occupied by tasks in this surface. Used as a clear optimization on some GPUs.
Persistent
Fields
§
surface: StaticRenderTaskSurfaceReference to the texture or picture cache surface being drawn to.
Trait Implementations§
Source§impl Debug for SubPassSurface
impl Debug for SubPassSurface
Auto Trait Implementations§
impl Freeze for SubPassSurface
impl RefUnwindSafe for SubPassSurface
impl Send for SubPassSurface
impl Sync for SubPassSurface
impl Unpin for SubPassSurface
impl UnwindSafe for SubPassSurface
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more