Struct webrender::prim_store::image::ImageData

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pub struct ImageData {
    pub key: ImageKey,
    pub stretch_size: LayoutSize,
    pub tile_spacing: LayoutSize,
    pub color: ColorF,
    pub image_rendering: ImageRendering,
    pub alpha_type: AlphaType,
}

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§key: ImageKey§stretch_size: LayoutSize§tile_spacing: LayoutSize§color: ColorF§image_rendering: ImageRendering§alpha_type: AlphaType

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impl ImageData

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pub fn update( &mut self, common: &mut PrimTemplateCommonData, image_instance: &mut ImageInstance, prim_spatial_node_index: SpatialNodeIndex, frame_state: &mut FrameBuildingState<'_>, frame_context: &FrameBuildingContext<'_>, visibility: &mut PrimitiveVisibility, )

Update the GPU cache for a given primitive template. This may be called multiple times per frame, by each primitive reference that refers to this interned template. The initial request call to the GPU cache ensures that work is only done if the cache entry is invalid (due to first use or eviction).

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pub fn write_prim_gpu_blocks(&self, request: &mut GpuDataRequest<'_>)

Trait Implementations§

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impl Debug for ImageData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<Image> for ImageData

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fn from(image: Image) -> Self

Converts to this type from the input type.
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impl MallocSizeOf for ImageData

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fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
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impl Serialize for ImageData

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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