Struct webrender::prim_store::borders::NormalBorderData

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pub struct NormalBorderData {
    pub brush_segments: Vec<BrushSegment>,
    pub border_segments: Vec<BorderSegmentInfo>,
    pub border: NormalBorder,
    pub widths: LayoutSideOffsets,
}

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§brush_segments: Vec<BrushSegment>§border_segments: Vec<BorderSegmentInfo>§border: NormalBorder§widths: LayoutSideOffsets

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impl NormalBorderData

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pub fn update( &mut self, common: &mut PrimTemplateCommonData, frame_state: &mut FrameBuildingState<'_>, )

Update the GPU cache for a given primitive template. This may be called multiple times per frame, by each primitive reference that refers to this interned template. The initial request call to the GPU cache ensures that work is only done if the cache entry is invalid (due to first use or eviction).

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fn write_prim_gpu_blocks( &self, request: &mut GpuDataRequest<'_>, prim_size: LayoutSize, )

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fn write_segment_gpu_blocks(&self, request: &mut GpuDataRequest<'_>)

Trait Implementations§

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impl MallocSizeOf for NormalBorderData

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fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
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impl Serialize for NormalBorderData

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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type Init = T

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