fn tiles_1d(
    layout_tile_size: f32,
    layout_visible_range: Range<f32>,
    layout_prim_start: f32,
    device_image_range: Range<i32>,
    device_tile_size: i32
) -> TileIteratorExtent
Expand description

Decompose tiles along an arbitrary axis.

This does most of the heavy lifting needed for tiles but in a single dimension for the sake of simplicity since the problem is independent on the x and y axes.