pub enum Device<Def, Alt>where
Def: DeviceInterface,
Alt: DeviceInterface,{
Default(Def),
Alternate(Alt),
}
Expand description
A thread-local handle to a device.
Devices contain most of the relevant surface management methods.
Variants§
Implementations§
source§impl<Def, Alt> Device<Def, Alt>where
Def: DeviceInterface,
Alt: DeviceInterface,
impl<Def, Alt> Device<Def, Alt>where
Def: DeviceInterface,
Alt: DeviceInterface,
sourcepub fn create_context_descriptor(
&self,
attributes: &ContextAttributes,
) -> Result<ContextDescriptor<Def, Alt>, Error>
pub fn create_context_descriptor( &self, attributes: &ContextAttributes, ) -> Result<ContextDescriptor<Def, Alt>, Error>
Creates a context descriptor with the given attributes.
Context descriptors are local to this device.
sourcepub fn create_context(
&mut self,
descriptor: &ContextDescriptor<Def, Alt>,
share_with: Option<&Context<Def, Alt>>,
) -> Result<Context<Def, Alt>, Error>
pub fn create_context( &mut self, descriptor: &ContextDescriptor<Def, Alt>, share_with: Option<&Context<Def, Alt>>, ) -> Result<Context<Def, Alt>, Error>
Creates a new OpenGL context.
The context initially has no surface attached. Until a surface is bound to it, rendering commands will fail or have no effect.
sourcepub unsafe fn create_context_from_native_context(
&self,
native_context: NativeContext<Def, Alt>,
) -> Result<Context<Def, Alt>, Error>
pub unsafe fn create_context_from_native_context( &self, native_context: NativeContext<Def, Alt>, ) -> Result<Context<Def, Alt>, Error>
Wraps an existing native context in a Context
object.
sourcepub fn destroy_context(
&self,
context: &mut Context<Def, Alt>,
) -> Result<(), Error>
pub fn destroy_context( &self, context: &mut Context<Def, Alt>, ) -> Result<(), Error>
Destroys a context.
The context must have been created on this device.
sourcepub fn native_context(
&self,
context: &Context<Def, Alt>,
) -> NativeContext<Def, Alt>
pub fn native_context( &self, context: &Context<Def, Alt>, ) -> NativeContext<Def, Alt>
Returns the native context underlying this context.
sourcepub fn context_descriptor(
&self,
context: &Context<Def, Alt>,
) -> ContextDescriptor<Def, Alt>
pub fn context_descriptor( &self, context: &Context<Def, Alt>, ) -> ContextDescriptor<Def, Alt>
Returns the descriptor that this context was created with.
sourcepub fn make_context_current(
&self,
context: &Context<Def, Alt>,
) -> Result<(), Error>
pub fn make_context_current( &self, context: &Context<Def, Alt>, ) -> Result<(), Error>
Makes the context the current OpenGL context for this thread.
After calling this function, it is valid to use OpenGL rendering commands.
sourcepub fn make_no_context_current(&self) -> Result<(), Error>
pub fn make_no_context_current(&self) -> Result<(), Error>
Removes the current OpenGL context from this thread.
After calling this function, OpenGL rendering commands will fail until a new context is made current.
sourcepub fn bind_surface_to_context(
&self,
context: &mut Context<Def, Alt>,
surface: Surface<Def, Alt>,
) -> Result<(), (Error, Surface<Def, Alt>)>
pub fn bind_surface_to_context( &self, context: &mut Context<Def, Alt>, surface: Surface<Def, Alt>, ) -> Result<(), (Error, Surface<Def, Alt>)>
Attaches a surface to a context for rendering.
This function takes ownership of the surface. The surface must have been created with this
context, or an IncompatibleSurface
error is returned.
If this function is called with a surface already bound, a SurfaceAlreadyBound
error is
returned. To avoid this error, first unbind the existing surface with
unbind_surface_from_context
.
If an error is returned, the surface is returned alongside it.
sourcepub fn unbind_surface_from_context(
&self,
context: &mut Context<Def, Alt>,
) -> Result<Option<Surface<Def, Alt>>, Error>
pub fn unbind_surface_from_context( &self, context: &mut Context<Def, Alt>, ) -> Result<Option<Surface<Def, Alt>>, Error>
Removes and returns any attached surface from this context.
Any pending OpenGL commands targeting this surface will be automatically flushed, so the surface is safe to read from immediately when this function returns.
sourcepub fn context_descriptor_attributes(
&self,
context_descriptor: &ContextDescriptor<Def, Alt>,
) -> ContextAttributes
pub fn context_descriptor_attributes( &self, context_descriptor: &ContextDescriptor<Def, Alt>, ) -> ContextAttributes
Returns the attributes that the context descriptor was created with.
sourcepub fn get_proc_address(
&self,
context: &Context<Def, Alt>,
symbol_name: &str,
) -> *const c_void
pub fn get_proc_address( &self, context: &Context<Def, Alt>, symbol_name: &str, ) -> *const c_void
Fetches the address of an OpenGL function associated with this context.
OpenGL functions are local to a context. You should not use OpenGL functions on one context with any other context.
This method is typically used with a function like gl::load_with()
from the gl
crate to
load OpenGL function pointers.
sourcepub fn context_id(&self, context: &Context<Def, Alt>) -> ContextID
pub fn context_id(&self, context: &Context<Def, Alt>) -> ContextID
Returns a unique ID representing a context.
This ID is unique to all currently-allocated contexts. If you destroy a context and create a new one, the new context might have the same ID as the destroyed one.
sourcepub fn context_surface_info(
&self,
context: &Context<Def, Alt>,
) -> Result<Option<SurfaceInfo>, Error>
pub fn context_surface_info( &self, context: &Context<Def, Alt>, ) -> Result<Option<SurfaceInfo>, Error>
Returns various information about the surface attached to a context.
This includes, most notably, the OpenGL framebuffer object needed to render to the surface.
source§impl<Def, Alt> Device<Def, Alt>where
Def: DeviceInterface,
Alt: DeviceInterface,
Def::Connection: ConnectionInterface,
Alt::Connection: ConnectionInterface,
impl<Def, Alt> Device<Def, Alt>where
Def: DeviceInterface,
Alt: DeviceInterface,
Def::Connection: ConnectionInterface,
Alt::Connection: ConnectionInterface,
sourcepub fn native_device(&self) -> NativeDevice<Def, Alt>
pub fn native_device(&self) -> NativeDevice<Def, Alt>
Returns the native device underlying this device.
sourcepub fn connection(&self) -> Connection<Def, Alt>
pub fn connection(&self) -> Connection<Def, Alt>
Returns the display server connection that this device was created with.
source§impl<Def, Alt> Device<Def, Alt>where
Def: DeviceInterface,
Alt: DeviceInterface,
impl<Def, Alt> Device<Def, Alt>where
Def: DeviceInterface,
Alt: DeviceInterface,
sourcepub fn create_surface(
&mut self,
context: &Context<Def, Alt>,
surface_access: SurfaceAccess,
surface_type: SurfaceType<NativeWidget<Def, Alt>>,
) -> Result<Surface<Def, Alt>, Error>
pub fn create_surface( &mut self, context: &Context<Def, Alt>, surface_access: SurfaceAccess, surface_type: SurfaceType<NativeWidget<Def, Alt>>, ) -> Result<Surface<Def, Alt>, Error>
Creates either a generic or a widget surface, depending on the supplied surface type.
Only the given context may ever render to the surface, but generic surfaces can be wrapped
up in a SurfaceTexture
for reading by other contexts.
sourcepub fn create_surface_texture(
&self,
context: &mut Context<Def, Alt>,
surface: Surface<Def, Alt>,
) -> Result<SurfaceTexture<Def, Alt>, (Error, Surface<Def, Alt>)>
pub fn create_surface_texture( &self, context: &mut Context<Def, Alt>, surface: Surface<Def, Alt>, ) -> Result<SurfaceTexture<Def, Alt>, (Error, Surface<Def, Alt>)>
Creates a surface texture from an existing generic surface for use with the given context.
The surface texture is local to the supplied context and takes ownership of the surface. Destroying the surface texture allows you to retrieve the surface again.
The supplied context does not have to be the same context that the surface is associated with. This allows you to render to a surface in one context and sample from that surface in another context.
Calling this method on a widget surface returns a WidgetAttached
error.
sourcepub fn destroy_surface(
&self,
context: &mut Context<Def, Alt>,
surface: &mut Surface<Def, Alt>,
) -> Result<(), Error>
pub fn destroy_surface( &self, context: &mut Context<Def, Alt>, surface: &mut Surface<Def, Alt>, ) -> Result<(), Error>
Destroys a surface.
The supplied context must be the context the surface is associated with, or this returns
an IncompatibleSurface
error.
You must explicitly call this method to dispose of a surface. Otherwise, a panic occurs in
the drop
method.
sourcepub fn destroy_surface_texture(
&self,
context: &mut Context<Def, Alt>,
surface_texture: SurfaceTexture<Def, Alt>,
) -> Result<Surface<Def, Alt>, (Error, SurfaceTexture<Def, Alt>)>
pub fn destroy_surface_texture( &self, context: &mut Context<Def, Alt>, surface_texture: SurfaceTexture<Def, Alt>, ) -> Result<Surface<Def, Alt>, (Error, SurfaceTexture<Def, Alt>)>
Destroys a surface texture and returns the underlying surface.
The supplied context must be the same context the surface texture was created with, or an
IncompatibleSurfaceTexture
error is returned.
All surface textures must be explicitly destroyed with this function, or a panic will occur.
sourcepub fn present_surface(
&self,
context: &Context<Def, Alt>,
surface: &mut Surface<Def, Alt>,
) -> Result<(), Error>
pub fn present_surface( &self, context: &Context<Def, Alt>, surface: &mut Surface<Def, Alt>, ) -> Result<(), Error>
Displays the contents of a widget surface on screen.
Widget surfaces are internally double-buffered, so changes to them don’t show up in their associated widgets until this method is called.
The supplied context must match the context the surface was created with, or an
IncompatibleSurface
error is returned.
sourcepub fn resize_surface(
&self,
context: &Context<Def, Alt>,
surface: &mut Surface<Def, Alt>,
size: Size2D<i32>,
) -> Result<(), Error>
pub fn resize_surface( &self, context: &Context<Def, Alt>, surface: &mut Surface<Def, Alt>, size: Size2D<i32>, ) -> Result<(), Error>
Resizes a widget surface.
sourcepub fn surface_gl_texture_target(&self) -> c_uint
pub fn surface_gl_texture_target(&self) -> c_uint
Returns the OpenGL texture target needed to read from this surface texture.
This will be GL_TEXTURE_2D
or GL_TEXTURE_RECTANGLE
, depending on platform.
sourcepub fn surface_info(&self, surface: &Surface<Def, Alt>) -> SurfaceInfo
pub fn surface_info(&self, surface: &Surface<Def, Alt>) -> SurfaceInfo
Returns various information about the surface, including the framebuffer object needed to render to this surface.
Before rendering to a surface attached to a context, you must call glBindFramebuffer()
on the framebuffer object returned by this function. This framebuffer object may or not be
0, the default framebuffer, depending on platform.
sourcepub fn surface_texture_object(
&self,
surface_texture: &SurfaceTexture<Def, Alt>,
) -> c_uint
pub fn surface_texture_object( &self, surface_texture: &SurfaceTexture<Def, Alt>, ) -> c_uint
Returns the OpenGL texture object containing the contents of this surface.
It is only legal to read from, not write to, this texture object.