Trait surfman::device::Device

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pub trait Device: Sizedwhere
    Self::Connection: ConnectionInterface,{
    type Connection;
    type Context;
    type ContextDescriptor;
    type NativeContext;
    type Surface;
    type SurfaceTexture;

Show 27 methods // Required methods fn native_device( &self ) -> <Self::Connection as ConnectionInterface>::NativeDevice; fn connection(&self) -> Self::Connection; fn adapter(&self) -> <Self::Connection as ConnectionInterface>::Adapter; fn gl_api(&self) -> GLApi; fn create_context_descriptor( &self, attributes: &ContextAttributes ) -> Result<Self::ContextDescriptor, Error>; fn create_context( &mut self, descriptor: &Self::ContextDescriptor, share_with: Option<&Self::Context> ) -> Result<Self::Context, Error>; unsafe fn create_context_from_native_context( &self, native_context: Self::NativeContext ) -> Result<Self::Context, Error>; fn destroy_context(&self, context: &mut Self::Context) -> Result<(), Error>; fn context_descriptor( &self, context: &Self::Context ) -> Self::ContextDescriptor; fn make_context_current(&self, context: &Self::Context) -> Result<(), Error>; fn make_no_context_current(&self) -> Result<(), Error>; fn context_descriptor_attributes( &self, context_descriptor: &Self::ContextDescriptor ) -> ContextAttributes; fn get_proc_address( &self, context: &Self::Context, symbol_name: &str ) -> *const c_void; fn bind_surface_to_context( &self, context: &mut Self::Context, surface: Self::Surface ) -> Result<(), (Error, Self::Surface)>; fn unbind_surface_from_context( &self, context: &mut Self::Context ) -> Result<Option<Self::Surface>, Error>; fn context_id(&self, context: &Self::Context) -> ContextID; fn context_surface_info( &self, context: &Self::Context ) -> Result<Option<SurfaceInfo>, Error>; fn native_context(&self, context: &Self::Context) -> Self::NativeContext; fn create_surface( &mut self, context: &Self::Context, surface_access: SurfaceAccess, surface_type: SurfaceType<<Self::Connection as ConnectionInterface>::NativeWidget> ) -> Result<Self::Surface, Error>; fn create_surface_texture( &self, context: &mut Self::Context, surface: Self::Surface ) -> Result<Self::SurfaceTexture, (Error, Self::Surface)>; fn destroy_surface( &self, context: &mut Self::Context, surface: &mut Self::Surface ) -> Result<(), Error>; fn destroy_surface_texture( &self, context: &mut Self::Context, surface_texture: Self::SurfaceTexture ) -> Result<Self::Surface, (Error, Self::SurfaceTexture)>; fn surface_gl_texture_target(&self) -> c_uint; fn present_surface( &self, context: &Self::Context, surface: &mut Self::Surface ) -> Result<(), Error>; fn resize_surface( &self, context: &Self::Context, surface: &mut Self::Surface, size: Size2D<i32> ) -> Result<(), Error>; fn surface_info(&self, surface: &Self::Surface) -> SurfaceInfo; fn surface_texture_object( &self, surface_texture: &Self::SurfaceTexture ) -> c_uint;
}
Expand description

A thread-local handle to a device.

Devices contain most of the relevant surface management methods.

Required Associated Types§

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type Connection

The connection type associated with this device.

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type Context

The context type associated with this device.

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type ContextDescriptor

The context descriptor type associated with this device.

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type NativeContext

The native context type associated with this device.

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type Surface

The surface type associated with this device.

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type SurfaceTexture

The surface texture type associated with this device.

Required Methods§

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fn native_device( &self ) -> <Self::Connection as ConnectionInterface>::NativeDevice

Returns the native device associated with this device.

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fn connection(&self) -> Self::Connection

Returns the display server connection that this device was created with.

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fn adapter(&self) -> <Self::Connection as ConnectionInterface>::Adapter

Returns the adapter that this device was created with.

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fn gl_api(&self) -> GLApi

Returns the OpenGL API flavor that this device supports (OpenGL or OpenGL ES).

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fn create_context_descriptor( &self, attributes: &ContextAttributes ) -> Result<Self::ContextDescriptor, Error>

Creates a context descriptor with the given attributes.

Context descriptors are local to this device.

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fn create_context( &mut self, descriptor: &Self::ContextDescriptor, share_with: Option<&Self::Context> ) -> Result<Self::Context, Error>

Creates a new OpenGL context.

The context initially has no surface attached. Until a surface is bound to it, rendering commands will fail or have no effect.

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unsafe fn create_context_from_native_context( &self, native_context: Self::NativeContext ) -> Result<Self::Context, Error>

Wraps a native context object in an OpenGL context.

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fn destroy_context(&self, context: &mut Self::Context) -> Result<(), Error>

Destroys a context.

The context must have been created on this device.

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fn context_descriptor(&self, context: &Self::Context) -> Self::ContextDescriptor

Returns the descriptor that this context was created with.

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fn make_context_current(&self, context: &Self::Context) -> Result<(), Error>

Makes the context the current OpenGL context for this thread.

After calling this function, it is valid to use OpenGL rendering commands.

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fn make_no_context_current(&self) -> Result<(), Error>

Removes the current OpenGL context from this thread.

After calling this function, OpenGL rendering commands will fail until a new context is made current.

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fn context_descriptor_attributes( &self, context_descriptor: &Self::ContextDescriptor ) -> ContextAttributes

Returns the attributes that the context descriptor was created with.

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fn get_proc_address( &self, context: &Self::Context, symbol_name: &str ) -> *const c_void

Fetches the address of an OpenGL function associated with this context.

OpenGL functions are local to a context. You should not use OpenGL functions on one context with any other context.

This method is typically used with a function like gl::load_with() from the gl crate to load OpenGL function pointers.

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fn bind_surface_to_context( &self, context: &mut Self::Context, surface: Self::Surface ) -> Result<(), (Error, Self::Surface)>

Attaches a surface to a context for rendering.

This function takes ownership of the surface. The surface must have been created with this context, or an IncompatibleSurface error is returned.

If this function is called with a surface already bound, a SurfaceAlreadyBound error is returned. To avoid this error, first unbind the existing surface with unbind_surface_from_context.

If an error is returned, the surface is returned alongside it.

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fn unbind_surface_from_context( &self, context: &mut Self::Context ) -> Result<Option<Self::Surface>, Error>

Removes and returns any attached surface from this context.

Any pending OpenGL commands targeting this surface will be automatically flushed, so the surface is safe to read from immediately when this function returns.

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fn context_id(&self, context: &Self::Context) -> ContextID

Returns a unique ID representing a context.

This ID is unique to all currently-allocated contexts. If you destroy a context and create a new one, the new context might have the same ID as the destroyed one.

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fn context_surface_info( &self, context: &Self::Context ) -> Result<Option<SurfaceInfo>, Error>

Returns various information about the surface attached to a context.

This includes, most notably, the OpenGL framebuffer object needed to render to the surface.

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fn native_context(&self, context: &Self::Context) -> Self::NativeContext

Returns the native context associated with the given context.

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fn create_surface( &mut self, context: &Self::Context, surface_access: SurfaceAccess, surface_type: SurfaceType<<Self::Connection as ConnectionInterface>::NativeWidget> ) -> Result<Self::Surface, Error>

Creates either a generic or a widget surface, depending on the supplied surface type.

Only the given context may ever render to the surface, but generic surfaces can be wrapped up in a SurfaceTexture for reading by other contexts.

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fn create_surface_texture( &self, context: &mut Self::Context, surface: Self::Surface ) -> Result<Self::SurfaceTexture, (Error, Self::Surface)>

Creates a surface texture from an existing generic surface for use with the given context.

The surface texture is local to the supplied context and takes ownership of the surface. Destroying the surface texture allows you to retrieve the surface again.

The supplied context does not have to be the same context that the surface is associated with. This allows you to render to a surface in one context and sample from that surface in another context.

Calling this method on a widget surface returns a WidgetAttached error.

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fn destroy_surface( &self, context: &mut Self::Context, surface: &mut Self::Surface ) -> Result<(), Error>

Destroys a surface.

The supplied context must be the context the surface is associated with, or this returns an IncompatibleSurface error.

You must explicitly call this method to dispose of a surface. Otherwise, a panic occurs in the drop method.

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fn destroy_surface_texture( &self, context: &mut Self::Context, surface_texture: Self::SurfaceTexture ) -> Result<Self::Surface, (Error, Self::SurfaceTexture)>

Destroys a surface texture and returns the underlying surface.

The supplied context must be the same context the surface texture was created with, or an IncompatibleSurfaceTexture error is returned.

All surface textures must be explicitly destroyed with this function, or a panic will occur.

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fn surface_gl_texture_target(&self) -> c_uint

Returns the OpenGL texture target needed to read from this surface texture.

This will be GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE, depending on platform.

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fn present_surface( &self, context: &Self::Context, surface: &mut Self::Surface ) -> Result<(), Error>

Displays the contents of a widget surface on screen.

Widget surfaces are internally double-buffered, so changes to them don’t show up in their associated widgets until this method is called.

The supplied context must match the context the surface was created with, or an IncompatibleSurface error is returned.

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fn resize_surface( &self, context: &Self::Context, surface: &mut Self::Surface, size: Size2D<i32> ) -> Result<(), Error>

Resizes a widget surface.

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fn surface_info(&self, surface: &Self::Surface) -> SurfaceInfo

Returns various information about the surface, including the framebuffer object needed to render to this surface.

Before rendering to a surface attached to a context, you must call glBindFramebuffer() on the framebuffer object returned by this function. This framebuffer object may or not be 0, the default framebuffer, depending on platform.

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fn surface_texture_object( &self, surface_texture: &Self::SurfaceTexture ) -> c_uint

Returns the OpenGL texture object containing the contents of this surface.

It is only legal to read from, not write to, this texture object.

Implementors§

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impl Device for surfman::platform::unix::generic::device::Device

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impl Device for surfman::platform::unix::wayland::device::Device

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impl Device for surfman::platform::unix::x11::device::Device

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impl<Def, Alt> Device for surfman::platform::generic::multi::device::Device<Def, Alt>where Def: DeviceInterface, Alt: DeviceInterface, Def::Connection: ConnectionInterface<Device = Def>, Alt::Connection: ConnectionInterface<Device = Alt>,

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type Connection = Connection<Def, Alt>

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type Context = Context<Def, Alt>

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type ContextDescriptor = ContextDescriptor<Def, Alt>

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type NativeContext = NativeContext<Def, Alt>

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type Surface = Surface<Def, Alt>

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type SurfaceTexture = SurfaceTexture<Def, Alt>