pub trait Device: Sizedwhere
Self::Connection: ConnectionInterface,{
type Connection;
type Context;
type ContextDescriptor;
type NativeContext;
type Surface;
type SurfaceTexture;
Show 27 methods
// Required methods
fn native_device(
&self,
) -> <Self::Connection as ConnectionInterface>::NativeDevice;
fn connection(&self) -> Self::Connection;
fn adapter(&self) -> <Self::Connection as ConnectionInterface>::Adapter;
fn gl_api(&self) -> GLApi;
fn create_context_descriptor(
&self,
attributes: &ContextAttributes,
) -> Result<Self::ContextDescriptor, Error>;
fn create_context(
&mut self,
descriptor: &Self::ContextDescriptor,
share_with: Option<&Self::Context>,
) -> Result<Self::Context, Error>;
unsafe fn create_context_from_native_context(
&self,
native_context: Self::NativeContext,
) -> Result<Self::Context, Error>;
fn destroy_context(&self, context: &mut Self::Context) -> Result<(), Error>;
fn context_descriptor(
&self,
context: &Self::Context,
) -> Self::ContextDescriptor;
fn make_context_current(&self, context: &Self::Context) -> Result<(), Error>;
fn make_no_context_current(&self) -> Result<(), Error>;
fn context_descriptor_attributes(
&self,
context_descriptor: &Self::ContextDescriptor,
) -> ContextAttributes;
fn get_proc_address(
&self,
context: &Self::Context,
symbol_name: &str,
) -> *const c_void;
fn bind_surface_to_context(
&self,
context: &mut Self::Context,
surface: Self::Surface,
) -> Result<(), (Error, Self::Surface)>;
fn unbind_surface_from_context(
&self,
context: &mut Self::Context,
) -> Result<Option<Self::Surface>, Error>;
fn context_id(&self, context: &Self::Context) -> ContextID;
fn context_surface_info(
&self,
context: &Self::Context,
) -> Result<Option<SurfaceInfo>, Error>;
fn native_context(&self, context: &Self::Context) -> Self::NativeContext;
fn create_surface(
&mut self,
context: &Self::Context,
surface_access: SurfaceAccess,
surface_type: SurfaceType<<Self::Connection as ConnectionInterface>::NativeWidget>,
) -> Result<Self::Surface, Error>;
fn create_surface_texture(
&self,
context: &mut Self::Context,
surface: Self::Surface,
) -> Result<Self::SurfaceTexture, (Error, Self::Surface)>;
fn destroy_surface(
&self,
context: &mut Self::Context,
surface: &mut Self::Surface,
) -> Result<(), Error>;
fn destroy_surface_texture(
&self,
context: &mut Self::Context,
surface_texture: Self::SurfaceTexture,
) -> Result<Self::Surface, (Error, Self::SurfaceTexture)>;
fn surface_gl_texture_target(&self) -> c_uint;
fn present_surface(
&self,
context: &Self::Context,
surface: &mut Self::Surface,
) -> Result<(), Error>;
fn resize_surface(
&self,
context: &Self::Context,
surface: &mut Self::Surface,
size: Size2D<i32>,
) -> Result<(), Error>;
fn surface_info(&self, surface: &Self::Surface) -> SurfaceInfo;
fn surface_texture_object(
&self,
surface_texture: &Self::SurfaceTexture,
) -> c_uint;
}
Expand description
A thread-local handle to a device.
Devices contain most of the relevant surface management methods.
Required Associated Types§
sourcetype Connection
type Connection
The connection type associated with this device.
sourcetype ContextDescriptor
type ContextDescriptor
The context descriptor type associated with this device.
sourcetype NativeContext
type NativeContext
The native context type associated with this device.
sourcetype SurfaceTexture
type SurfaceTexture
The surface texture type associated with this device.
Required Methods§
sourcefn native_device(
&self,
) -> <Self::Connection as ConnectionInterface>::NativeDevice
fn native_device( &self, ) -> <Self::Connection as ConnectionInterface>::NativeDevice
Returns the native device associated with this device.
sourcefn connection(&self) -> Self::Connection
fn connection(&self) -> Self::Connection
Returns the display server connection that this device was created with.
sourcefn adapter(&self) -> <Self::Connection as ConnectionInterface>::Adapter
fn adapter(&self) -> <Self::Connection as ConnectionInterface>::Adapter
Returns the adapter that this device was created with.
sourcefn gl_api(&self) -> GLApi
fn gl_api(&self) -> GLApi
Returns the OpenGL API flavor that this device supports (OpenGL or OpenGL ES).
sourcefn create_context_descriptor(
&self,
attributes: &ContextAttributes,
) -> Result<Self::ContextDescriptor, Error>
fn create_context_descriptor( &self, attributes: &ContextAttributes, ) -> Result<Self::ContextDescriptor, Error>
Creates a context descriptor with the given attributes.
Context descriptors are local to this device.
sourcefn create_context(
&mut self,
descriptor: &Self::ContextDescriptor,
share_with: Option<&Self::Context>,
) -> Result<Self::Context, Error>
fn create_context( &mut self, descriptor: &Self::ContextDescriptor, share_with: Option<&Self::Context>, ) -> Result<Self::Context, Error>
Creates a new OpenGL context.
The context initially has no surface attached. Until a surface is bound to it, rendering commands will fail or have no effect.
sourceunsafe fn create_context_from_native_context(
&self,
native_context: Self::NativeContext,
) -> Result<Self::Context, Error>
unsafe fn create_context_from_native_context( &self, native_context: Self::NativeContext, ) -> Result<Self::Context, Error>
Wraps a native context object in an OpenGL context.
sourcefn destroy_context(&self, context: &mut Self::Context) -> Result<(), Error>
fn destroy_context(&self, context: &mut Self::Context) -> Result<(), Error>
Destroys a context.
The context must have been created on this device.
sourcefn context_descriptor(&self, context: &Self::Context) -> Self::ContextDescriptor
fn context_descriptor(&self, context: &Self::Context) -> Self::ContextDescriptor
Returns the descriptor that this context was created with.
sourcefn make_context_current(&self, context: &Self::Context) -> Result<(), Error>
fn make_context_current(&self, context: &Self::Context) -> Result<(), Error>
Makes the context the current OpenGL context for this thread.
After calling this function, it is valid to use OpenGL rendering commands.
sourcefn make_no_context_current(&self) -> Result<(), Error>
fn make_no_context_current(&self) -> Result<(), Error>
Removes the current OpenGL context from this thread.
After calling this function, OpenGL rendering commands will fail until a new context is made current.
sourcefn context_descriptor_attributes(
&self,
context_descriptor: &Self::ContextDescriptor,
) -> ContextAttributes
fn context_descriptor_attributes( &self, context_descriptor: &Self::ContextDescriptor, ) -> ContextAttributes
Returns the attributes that the context descriptor was created with.
sourcefn get_proc_address(
&self,
context: &Self::Context,
symbol_name: &str,
) -> *const c_void
fn get_proc_address( &self, context: &Self::Context, symbol_name: &str, ) -> *const c_void
Fetches the address of an OpenGL function associated with this context.
OpenGL functions are local to a context. You should not use OpenGL functions on one context with any other context.
This method is typically used with a function like gl::load_with()
from the gl
crate to
load OpenGL function pointers.
sourcefn bind_surface_to_context(
&self,
context: &mut Self::Context,
surface: Self::Surface,
) -> Result<(), (Error, Self::Surface)>
fn bind_surface_to_context( &self, context: &mut Self::Context, surface: Self::Surface, ) -> Result<(), (Error, Self::Surface)>
Attaches a surface to a context for rendering.
This function takes ownership of the surface. The surface must have been created with this
context, or an IncompatibleSurface
error is returned.
If this function is called with a surface already bound, a SurfaceAlreadyBound
error is
returned. To avoid this error, first unbind the existing surface with
unbind_surface_from_context
.
If an error is returned, the surface is returned alongside it.
sourcefn unbind_surface_from_context(
&self,
context: &mut Self::Context,
) -> Result<Option<Self::Surface>, Error>
fn unbind_surface_from_context( &self, context: &mut Self::Context, ) -> Result<Option<Self::Surface>, Error>
Removes and returns any attached surface from this context.
Any pending OpenGL commands targeting this surface will be automatically flushed, so the surface is safe to read from immediately when this function returns.
sourcefn context_id(&self, context: &Self::Context) -> ContextID
fn context_id(&self, context: &Self::Context) -> ContextID
Returns a unique ID representing a context.
This ID is unique to all currently-allocated contexts. If you destroy a context and create a new one, the new context might have the same ID as the destroyed one.
sourcefn context_surface_info(
&self,
context: &Self::Context,
) -> Result<Option<SurfaceInfo>, Error>
fn context_surface_info( &self, context: &Self::Context, ) -> Result<Option<SurfaceInfo>, Error>
Returns various information about the surface attached to a context.
This includes, most notably, the OpenGL framebuffer object needed to render to the surface.
sourcefn native_context(&self, context: &Self::Context) -> Self::NativeContext
fn native_context(&self, context: &Self::Context) -> Self::NativeContext
Returns the native context associated with the given context.
sourcefn create_surface(
&mut self,
context: &Self::Context,
surface_access: SurfaceAccess,
surface_type: SurfaceType<<Self::Connection as ConnectionInterface>::NativeWidget>,
) -> Result<Self::Surface, Error>
fn create_surface( &mut self, context: &Self::Context, surface_access: SurfaceAccess, surface_type: SurfaceType<<Self::Connection as ConnectionInterface>::NativeWidget>, ) -> Result<Self::Surface, Error>
Creates either a generic or a widget surface, depending on the supplied surface type.
Only the given context may ever render to the surface, but generic surfaces can be wrapped
up in a SurfaceTexture
for reading by other contexts.
sourcefn create_surface_texture(
&self,
context: &mut Self::Context,
surface: Self::Surface,
) -> Result<Self::SurfaceTexture, (Error, Self::Surface)>
fn create_surface_texture( &self, context: &mut Self::Context, surface: Self::Surface, ) -> Result<Self::SurfaceTexture, (Error, Self::Surface)>
Creates a surface texture from an existing generic surface for use with the given context.
The surface texture is local to the supplied context and takes ownership of the surface. Destroying the surface texture allows you to retrieve the surface again.
The supplied context does not have to be the same context that the surface is associated with. This allows you to render to a surface in one context and sample from that surface in another context.
Calling this method on a widget surface returns a WidgetAttached
error.
sourcefn destroy_surface(
&self,
context: &mut Self::Context,
surface: &mut Self::Surface,
) -> Result<(), Error>
fn destroy_surface( &self, context: &mut Self::Context, surface: &mut Self::Surface, ) -> Result<(), Error>
Destroys a surface.
The supplied context must be the context the surface is associated with, or this returns
an IncompatibleSurface
error.
You must explicitly call this method to dispose of a surface. Otherwise, a panic occurs in
the drop
method.
sourcefn destroy_surface_texture(
&self,
context: &mut Self::Context,
surface_texture: Self::SurfaceTexture,
) -> Result<Self::Surface, (Error, Self::SurfaceTexture)>
fn destroy_surface_texture( &self, context: &mut Self::Context, surface_texture: Self::SurfaceTexture, ) -> Result<Self::Surface, (Error, Self::SurfaceTexture)>
Destroys a surface texture and returns the underlying surface.
The supplied context must be the same context the surface texture was created with, or an
IncompatibleSurfaceTexture
error is returned.
All surface textures must be explicitly destroyed with this function, or a panic will occur.
sourcefn surface_gl_texture_target(&self) -> c_uint
fn surface_gl_texture_target(&self) -> c_uint
Returns the OpenGL texture target needed to read from this surface texture.
This will be GL_TEXTURE_2D
or GL_TEXTURE_RECTANGLE
, depending on platform.
sourcefn present_surface(
&self,
context: &Self::Context,
surface: &mut Self::Surface,
) -> Result<(), Error>
fn present_surface( &self, context: &Self::Context, surface: &mut Self::Surface, ) -> Result<(), Error>
Displays the contents of a widget surface on screen.
Widget surfaces are internally double-buffered, so changes to them don’t show up in their associated widgets until this method is called.
The supplied context must match the context the surface was created with, or an
IncompatibleSurface
error is returned.
sourcefn resize_surface(
&self,
context: &Self::Context,
surface: &mut Self::Surface,
size: Size2D<i32>,
) -> Result<(), Error>
fn resize_surface( &self, context: &Self::Context, surface: &mut Self::Surface, size: Size2D<i32>, ) -> Result<(), Error>
Resizes a widget surface.
sourcefn surface_info(&self, surface: &Self::Surface) -> SurfaceInfo
fn surface_info(&self, surface: &Self::Surface) -> SurfaceInfo
Returns various information about the surface, including the framebuffer object needed to render to this surface.
Before rendering to a surface attached to a context, you must call glBindFramebuffer()
on the framebuffer object returned by this function. This framebuffer object may or not be
0, the default framebuffer, depending on platform.
sourcefn surface_texture_object(
&self,
surface_texture: &Self::SurfaceTexture,
) -> c_uint
fn surface_texture_object( &self, surface_texture: &Self::SurfaceTexture, ) -> c_uint
Returns the OpenGL texture object containing the contents of this surface.
It is only legal to read from, not write to, this texture object.