Enum surfman::surface::SurfaceAccess
source · pub enum SurfaceAccess {
GPUOnly,
GPUCPU,
GPUCPUWriteCombined,
}
Expand description
Specifies how and if the CPU has direct access to the surface data.
No matter what value you choose here, the CPU can always indirectly upload data to the surface by, for example, drawing a full-screen quad. This enumeration simply describes whether the CPU has direct memory access to the surface, via a slice of pixel data.
You can achieve better performance by limiting surfaces to GPUOnly
unless you need to access
the data on the CPU. For surfaces marked as GPU-only, the GPU can use texture swizzling to
improve memory locality.
Variants§
GPUOnly
The surface data is accessible by the GPU only.
The lock_surface_data()
method will return the SurfaceDataInaccessible
error when
called on this surface.
This is typically the flag you will want to use.
GPUCPU
The surface data is accessible by the GPU and CPU.
GPUCPUWriteCombined
The surface data is accessible by the GPU and CPU, and the CPU will send surface data over the bus to the GPU using write-combining if available.
Specifically, what this means is that data transfer will be optimized for the following patterns:
-
Writing, not reading.
-
Writing sequentially, filling every byte in a range.
This flag has no effect on correctness (at least on x86), but not following the rules above may result in severe performance consequences.
The driver is free to treat this as identical to GPUCPU
.
Implementations§
source§impl SurfaceAccess
impl SurfaceAccess
pub(crate) fn cpu_access_allowed(self) -> bool
Trait Implementations§
source§impl Clone for SurfaceAccess
impl Clone for SurfaceAccess
source§fn clone(&self) -> SurfaceAccess
fn clone(&self) -> SurfaceAccess
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for SurfaceAccess
impl Debug for SurfaceAccess
source§impl PartialEq for SurfaceAccess
impl PartialEq for SurfaceAccess
source§fn eq(&self, other: &SurfaceAccess) -> bool
fn eq(&self, other: &SurfaceAccess) -> bool
self
and other
values to be equal, and is used
by ==
.