Enum surfman::SurfaceAccess

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pub enum SurfaceAccess {
    GPUOnly,
    GPUCPU,
    GPUCPUWriteCombined,
}
Expand description

Specifies how and if the CPU has direct access to the surface data.

No matter what value you choose here, the CPU can always indirectly upload data to the surface by, for example, drawing a full-screen quad. This enumeration simply describes whether the CPU has direct memory access to the surface, via a slice of pixel data.

You can achieve better performance by limiting surfaces to GPUOnly unless you need to access the data on the CPU. For surfaces marked as GPU-only, the GPU can use texture swizzling to improve memory locality.

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GPUOnly

The surface data is accessible by the GPU only.

The lock_surface_data() method will return the SurfaceDataInaccessible error when called on this surface.

This is typically the flag you will want to use.

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GPUCPU

The surface data is accessible by the GPU and CPU.

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GPUCPUWriteCombined

The surface data is accessible by the GPU and CPU, and the CPU will send surface data over the bus to the GPU using write-combining if available.

Specifically, what this means is that data transfer will be optimized for the following patterns:

  1. Writing, not reading.

  2. Writing sequentially, filling every byte in a range.

This flag has no effect on correctness (at least on x86), but not following the rules above may result in severe performance consequences.

The driver is free to treat this as identical to GPUCPU.

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Trait Implementations§

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impl Clone for SurfaceAccess

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fn clone(&self) -> SurfaceAccess

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SurfaceAccess

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for SurfaceAccess

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fn eq(&self, other: &SurfaceAccess) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for SurfaceAccess

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impl StructuralPartialEq for SurfaceAccess

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.