Type Alias style::values::computed::motion::RayFunction

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pub type RayFunction = GenericRayFunction<Angle, Position>;
Expand description

The computed value of ray() function.

Aliased Type§

struct RayFunction {
    pub angle: Angle,
    pub size: RaySize,
    pub contain: bool,
    pub position: GenericPositionOrAuto<GenericPosition<LengthPercentage, LengthPercentage>>,
}

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§angle: Angle

The bearing angle with 0deg pointing up and positive angles representing clockwise rotation.

§size: RaySize

Decide the path length used when offset-distance is expressed as a percentage.

§contain: bool

Clamp offset-distance so that the box is entirely contained within the path.

§position: GenericPositionOrAuto<GenericPosition<LengthPercentage, LengthPercentage>>

The “at ” part. If omitted, we use auto to represent it.

Trait Implementations§

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impl<Angle, Position> Animate for GenericRayFunction<Angle, Position>where Angle: Animate, Position: Animate,

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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()>

Animate a value towards another one, given an animation procedure.
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impl<Angle: Clone, Position: Clone> Clone for GenericRayFunction<Angle, Position>

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fn clone(&self) -> GenericRayFunction<Angle, Position>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<Angle, Position> ComputeSquaredDistance for GenericRayFunction<Angle, Position>where Angle: ComputeSquaredDistance, Position: ComputeSquaredDistance,

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fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>

Computes the squared distance between two animatable values.
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impl<Angle: Debug, Position: Debug> Debug for GenericRayFunction<Angle, Position>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de, Angle, Position> Deserialize<'de> for GenericRayFunction<Angle, Position>where Angle: Deserialize<'de>, Position: Deserialize<'de>,

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<Angle, Position> MallocSizeOf for GenericRayFunction<Angle, Position>where Angle: MallocSizeOf, Position: MallocSizeOf,

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fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
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impl<Angle: PartialEq, Position: PartialEq> PartialEq<GenericRayFunction<Angle, Position>> for GenericRayFunction<Angle, Position>

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fn eq(&self, other: &GenericRayFunction<Angle, Position>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<Angle, Position> Serialize for GenericRayFunction<Angle, Position>where Angle: Serialize, Position: Serialize,

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<Angle, Position> SpecifiedValueInfo for GenericRayFunction<Angle, Position>where Angle: SpecifiedValueInfo, Position: SpecifiedValueInfo,

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const SUPPORTED_TYPES: u8 = _

Supported CssTypes by the given value type. Read more
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fn collect_completion_keywords(_f: &mut dyn FnMut(&[&'static str]))

Collect value starting words for the given specified value type. This includes keyword and function names which can appear at the beginning of a value of this type. Read more
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impl<Angle, Position> ToAnimatedValue for GenericRayFunction<Angle, Position>where Angle: ToAnimatedValue, Position: ToAnimatedValue,

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type AnimatedValue = GenericRayFunction<<Angle as ToAnimatedValue>::AnimatedValue, <Position as ToAnimatedValue>::AnimatedValue>

The type of the animated value.
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fn from_animated_value(from: Self::AnimatedValue) -> Self

Converts back an animated value into a computed value.
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fn to_animated_value(self) -> Self::AnimatedValue

Converts this value to an animated value.
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impl<Angle, Position> ToComputedValue for GenericRayFunction<Angle, Position>where Angle: ToComputedValue, Position: ToComputedValue,

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type ComputedValue = GenericRayFunction<<Angle as ToComputedValue>::ComputedValue, <Position as ToComputedValue>::ComputedValue>

The computed value type we’re going to be converted to.
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fn from_computed_value(from: &Self::ComputedValue) -> Self

Convert a computed value to specified value form. Read more
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fn to_computed_value(&self, context: &Context<'_>) -> Self::ComputedValue

Convert a specified value to a computed value, using itself and the data inside the Context.
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impl<Angle, Position> ToCss for RayFunction<Angle, Position>where Angle: ToCss, Position: ToCss,

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fn to_css<W>(&self, dest: &mut CssWriter<'_, W>) -> Resultwhere W: Write,

Serialize self in CSS syntax, writing to dest.
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fn to_css_string(&self) -> String

Serialize self in CSS syntax and return a string. Read more
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impl<Angle, Position> ToResolvedValue for GenericRayFunction<Angle, Position>where Angle: ToResolvedValue, Position: ToResolvedValue,

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type ResolvedValue = GenericRayFunction<<Angle as ToResolvedValue>::ResolvedValue, <Position as ToResolvedValue>::ResolvedValue>

The resolved value type we’re going to be converted to.
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fn from_resolved_value(from: Self::ResolvedValue) -> Self

Convert a resolved value to resolved value form.
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fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue

Convert a resolved value to a resolved value.
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impl<Angle, Position> ToShmem for GenericRayFunction<Angle, Position>where Angle: ToShmem, Position: ToShmem,

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fn to_shmem(&self, builder: &mut SharedMemoryBuilder) -> Result<Self>

Clones this value into a form suitable for writing into a SharedMemoryBuilder. Read more
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impl<Angle, Position> StructuralPartialEq for GenericRayFunction<Angle, Position>