pub type SimpleShadow = SimpleShadow<Color, Length, NonNegativeLength>;
Expand description

A computed value for the drop-shadow() filter.

Aliased Type§

struct SimpleShadow {
    pub color: GenericColor<Percentage>,
    pub horizontal: CSSPixelLength,
    pub vertical: CSSPixelLength,
    pub blur: NonNegative<CSSPixelLength>,
}

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§color: GenericColor<Percentage>

Color.

§horizontal: CSSPixelLength

Horizontal radius.

§vertical: CSSPixelLength

Vertical radius.

§blur: NonNegative<CSSPixelLength>

Blur radius.

Trait Implementations§

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impl<Color, SizeLength, ShapeLength> Animate for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: Animate, SizeLength: Animate, ShapeLength: Animate,

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fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()>

Animate a value towards another one, given an animation procedure.
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impl<Color: Clone, SizeLength: Clone, ShapeLength: Clone> Clone for GenericSimpleShadow<Color, SizeLength, ShapeLength>

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fn clone(&self) -> GenericSimpleShadow<Color, SizeLength, ShapeLength>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<Color, SizeLength, ShapeLength> ComputeSquaredDistance for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: ComputeSquaredDistance, SizeLength: ComputeSquaredDistance, ShapeLength: ComputeSquaredDistance,

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fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()>

Computes the squared distance between two animatable values.
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impl<Color: Debug, SizeLength: Debug, ShapeLength: Debug> Debug for GenericSimpleShadow<Color, SizeLength, ShapeLength>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Color, SizeLength, ShapeLength> MallocSizeOf for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: MallocSizeOf, SizeLength: MallocSizeOf, ShapeLength: MallocSizeOf,

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fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
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impl<Color: PartialEq, SizeLength: PartialEq, ShapeLength: PartialEq> PartialEq<GenericSimpleShadow<Color, SizeLength, ShapeLength>> for GenericSimpleShadow<Color, SizeLength, ShapeLength>

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fn eq( &self, other: &GenericSimpleShadow<Color, SizeLength, ShapeLength> ) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<Color, SizeLength, ShapeLength> SpecifiedValueInfo for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: SpecifiedValueInfo, SizeLength: SpecifiedValueInfo, ShapeLength: SpecifiedValueInfo,

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const SUPPORTED_TYPES: u8 = _

Supported CssTypes by the given value type. Read more
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fn collect_completion_keywords(_f: &mut dyn FnMut(&[&'static str]))

Collect value starting words for the given specified value type. This includes keyword and function names which can appear at the beginning of a value of this type. Read more
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impl<Color, SizeLength, ShapeLength> ToAnimatedValue for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: ToAnimatedValue, SizeLength: ToAnimatedValue, ShapeLength: ToAnimatedValue,

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type AnimatedValue = GenericSimpleShadow<<Color as ToAnimatedValue>::AnimatedValue, <SizeLength as ToAnimatedValue>::AnimatedValue, <ShapeLength as ToAnimatedValue>::AnimatedValue>

The type of the animated value.
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fn from_animated_value(from: Self::AnimatedValue) -> Self

Converts back an animated value into a computed value.
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fn to_animated_value(self) -> Self::AnimatedValue

Converts this value to an animated value.
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impl<Color, SizeLength, ShapeLength> ToAnimatedZero for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: ToAnimatedZero, SizeLength: ToAnimatedZero, ShapeLength: ToAnimatedZero,

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fn to_animated_zero(&self) -> Result<Self, ()>

Returns a value that, when added with an underlying value, will produce the underlying value. This is used for SMIL animation’s “by-animation” where SMIL first interpolates from the zero value to the ‘by’ value, and then adds the result to the underlying value. Read more
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impl<Color, SizeLength, ShapeLength> ToCss for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: ToCss, SizeLength: ToCss, ShapeLength: ToCss,

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fn to_css<W>(&self, dest: &mut CssWriter<'_, W>) -> Resultwhere W: Write,

Serialize self in CSS syntax, writing to dest.
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fn to_css_string(&self) -> String

Serialize self in CSS syntax and return a string. Read more
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impl<Color, SizeLength, ShapeLength> ToResolvedValue for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: ToResolvedValue, SizeLength: ToResolvedValue, ShapeLength: ToResolvedValue,

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type ResolvedValue = GenericSimpleShadow<<Color as ToResolvedValue>::ResolvedValue, <SizeLength as ToResolvedValue>::ResolvedValue, <ShapeLength as ToResolvedValue>::ResolvedValue>

The resolved value type we’re going to be converted to.
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fn from_resolved_value(from: Self::ResolvedValue) -> Self

Convert a resolved value to resolved value form.
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fn to_resolved_value(self, context: &Context<'_>) -> Self::ResolvedValue

Convert a resolved value to a resolved value.
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impl<Color, SizeLength, ShapeLength> ToShmem for GenericSimpleShadow<Color, SizeLength, ShapeLength>where Color: ToShmem, SizeLength: ToShmem, ShapeLength: ToShmem,

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fn to_shmem(&self, builder: &mut SharedMemoryBuilder) -> Result<Self>

Clones this value into a form suitable for writing into a SharedMemoryBuilder. Read more
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impl<Color, SizeLength, ShapeLength> StructuralPartialEq for GenericSimpleShadow<Color, SizeLength, ShapeLength>