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ColorComponent

Enum ColorComponent 

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#[repr(u8)]
pub enum ColorComponent<ValueType> { None, Value(ValueType), ChannelKeyword(ChannelKeyword), Calc(Box<CalcNode>), AlphaOmitted, }
Expand description

A single color component.

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None

The “none” keyword.

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Value(ValueType)

A absolute value.

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ChannelKeyword(ChannelKeyword)

A channel keyword, e.g. r, l, alpha, etc.

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Calc(Box<CalcNode>)

A calc() value.

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AlphaOmitted

Used when alpha components are not specified.

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impl<ValueType> ColorComponent<ValueType>

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pub fn is_none(&self) -> bool

Return true if the component is “none”.

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impl<ValueType: ColorComponentType> ColorComponent<ValueType>

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pub fn parse<'i, 't>( context: &ParserContext<'_>, input: &mut Parser<'i, 't>, allow_none: bool, allowed_channel_keywords: ChannelKeyword, ) -> Result<Self, ParseError<'i>>

Parse a single ColorComponent.

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pub fn to_computed_value( &self, context: Option<&Context<'_>>, origin_color: Option<&AbsoluteColor>, ) -> Self

Compute the component’s value against context, substituting color channel references with the matching channel of origin_color when it is provided (and already converted into this function’s color space).

If no (absolute) origin color is available, channel references are kept intact, so the component can still be resolved later at use-value time.

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pub fn resolve(&self) -> Result<Option<ValueType>, ()>

Resolve an already-computed ColorComponent into a float. None is “none”. This assumes color channel references have already been substituted by [to_computed_value], and so does not require an origin color.

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impl ColorComponent<NumberOrPercentageComponent>

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fn could_be_number(&self) -> bool

Return true if the value contained inside is/can resolve to a number. Also returns false if the node is invalid somehow.

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fn could_be_percentage(&self) -> bool

Return true if the value contained inside is/can resolve to a percentage. Also returns false if the node is invalid somehow.

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impl<ValueType: Clone> Clone for ColorComponent<ValueType>

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fn clone(&self) -> ColorComponent<ValueType>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<ValueType: Debug> Debug for ColorComponent<ValueType>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<ColorComponent<f32>> for ComponentDetails

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fn from(value: ColorComponent<f32>) -> Self

Converts to this type from the input type.
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impl<ValueType> MallocSizeOf for ColorComponent<ValueType>
where ValueType: MallocSizeOf,

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fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
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impl<ValueType: PartialEq> PartialEq for ColorComponent<ValueType>

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fn eq(&self, other: &ColorComponent<ValueType>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<ValueType> ToAnimatedValue for ColorComponent<ValueType>

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type AnimatedValue = ColorComponent<ValueType>

The type of the animated value.
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fn to_animated_value(self, _context: &Context<'_>) -> Self::AnimatedValue

Converts this value to an animated value.
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fn from_animated_value(animated: Self::AnimatedValue) -> Self

Converts back an animated value into a computed value.
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impl<ValueType: ToCss> ToCss for ColorComponent<ValueType>

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fn to_css<W>(&self, dest: &mut CssWriter<'_, W>) -> Result
where W: Write,

Serialize self in CSS syntax, writing to dest.
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fn to_css_string(&self) -> String

Serialize self in CSS syntax and return a string. Read more
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fn to_css_cssstring(&self) -> String

Serialize self in CSS syntax and return a CssString. Read more
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impl<ValueType> ToShmem for ColorComponent<ValueType>
where ValueType: ToShmem,

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fn to_shmem(&self, builder: &mut SharedMemoryBuilder) -> Result<Self>

Clones this value into a form suitable for writing into a SharedMemoryBuilder. Read more
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impl<ValueType> StructuralPartialEq for ColorComponent<ValueType>

Auto Trait Implementations§

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impl<ValueType> Freeze for ColorComponent<ValueType>
where ValueType: Freeze,

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impl<ValueType> RefUnwindSafe for ColorComponent<ValueType>
where ValueType: RefUnwindSafe,

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impl<ValueType> Send for ColorComponent<ValueType>
where ValueType: Send,

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impl<ValueType> Sync for ColorComponent<ValueType>
where ValueType: Sync,

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impl<ValueType> Unpin for ColorComponent<ValueType>
where ValueType: Unpin,

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impl<ValueType> UnsafeUnpin for ColorComponent<ValueType>
where ValueType: UnsafeUnpin,

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impl<ValueType> UnwindSafe for ColorComponent<ValueType>
where ValueType: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> MaybeBoxed<Box<T>> for T

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fn maybe_boxed(self) -> Box<T>

Convert
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impl<T> MaybeBoxed<T> for T

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fn maybe_boxed(self) -> T

Convert
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> MaybeSendSync for T