App

Struct App 

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pub struct App {
    opts: Opts,
    preferences: Preferences,
    servoshell_preferences: ServoShellPreferences,
    waker: Box<dyn EventLoopWaker>,
    event_loop_proxy: Option<EventLoopProxy<AppEvent>>,
    initial_url: ServoUrl,
    t_start: Instant,
    t: Instant,
    state: AppState,
}

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§opts: Opts§preferences: Preferences§servoshell_preferences: ServoShellPreferences§waker: Box<dyn EventLoopWaker>§event_loop_proxy: Option<EventLoopProxy<AppEvent>>§initial_url: ServoUrl§t_start: Instant§t: Instant§state: AppState

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impl App

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pub fn new( opts: Opts, preferences: Preferences, servo_shell_preferences: ServoShellPreferences, event_loop: &ServoShellEventLoop, ) -> Self

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pub fn init(&mut self, active_event_loop: Option<&ActiveEventLoop>)

Initialize Application once event loop start running.

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fn create_platform_window( &self, url: Url, active_event_loop: Option<&ActiveEventLoop>, ) -> Rc<dyn PlatformWindow>

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pub fn pump_servo_event_loop( &mut self, active_event_loop: Option<&ActiveEventLoop>, ) -> bool

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fn handle_interface_commands_for_window( &self, active_event_loop: Option<&ActiveEventLoop>, state: &Rc<RunningAppState>, window: &ServoShellWindow, commands: Vec<UserInterfaceCommand>, )

Takes any events generated during egui updates and performs their actions.

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impl ApplicationHandler<AppEvent> for App

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fn resumed(&mut self, event_loop: &ActiveEventLoop)

Emitted when the application has been resumed. Read more
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fn window_event( &mut self, event_loop: &ActiveEventLoop, window_id: WindowId, window_event: WindowEvent, )

Emitted when the OS sends an event to a winit window.
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fn user_event(&mut self, event_loop: &ActiveEventLoop, app_event: AppEvent)

Emitted when an event is sent from EventLoopProxy::send_event.
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fn new_events(&mut self, event_loop: &ActiveEventLoop, cause: StartCause)

Emitted when new events arrive from the OS to be processed. Read more
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fn device_event( &mut self, event_loop: &ActiveEventLoop, device_id: DeviceId, event: DeviceEvent, )

Emitted when the OS sends an event to a device.
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fn about_to_wait(&mut self, event_loop: &ActiveEventLoop)

Emitted when the event loop is about to block and wait for new events. Read more
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fn suspended(&mut self, event_loop: &ActiveEventLoop)

Emitted when the application has been suspended. Read more
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fn exiting(&mut self, event_loop: &ActiveEventLoop)

Emitted when the event loop is being shut down. Read more
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fn memory_warning(&mut self, event_loop: &ActiveEventLoop)

Emitted when the application has received a memory warning. Read more

Auto Trait Implementations§

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impl !Freeze for App

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impl !RefUnwindSafe for App

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impl !Send for App

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impl !Sync for App

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impl Unpin for App

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impl !UnwindSafe for App

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