#[repr(C)]pub struct GPUTexture<D: DomTypes> {
reflector_: Reflector,
label: DomRefCell<USVString>,
device: Dom<D::GPUDevice>,
texture_size: Extent3d,
mip_level_count: u32,
sample_count: u32,
dimension: GPUTextureDimension,
format: GPUTextureFormat,
texture_usage: u32,
droppable: DroppableGPUTexture,
default_view: MutNullableDom<GPUTextureView<D>>,
}Fields§
§reflector_: Reflector§label: DomRefCell<USVString>§device: Dom<D::GPUDevice>§texture_size: Extent3d§mip_level_count: u32§sample_count: u32§dimension: GPUTextureDimension§format: GPUTextureFormat§texture_usage: u32§droppable: DroppableGPUTexture§default_view: MutNullableDom<GPUTextureView<D>>Implementations§
Source§impl<D: Equivalence> GPUTexture<D>
impl<D: Equivalence> GPUTexture<D>
fn new_inherited( texture: WebGPUTexture, device: &D::GPUDevice, channel: WebGPU, texture_size: Extent3d, mip_level_count: u32, sample_count: u32, dimension: GPUTextureDimension, format: GPUTextureFormat, texture_usage: u32, label: USVString, ) -> Self
pub(crate) fn new( cx: &mut JSContext, global: &D::GlobalScope, texture: WebGPUTexture, device: &D::GPUDevice, channel: WebGPU, texture_size: Extent3d, mip_level_count: u32, sample_count: u32, dimension: GPUTextureDimension, format: GPUTextureFormat, texture_usage: u32, label: USVString, ) -> DomRoot<Self>
Source§impl<D> GPUTexture<D>
impl<D> GPUTexture<D>
pub fn id(&self) -> WebGPUTexture
pub fn wgpu_texture_descriptor(&self) -> TextureDescriptor<'static>
Sourcepub fn create(
cx: &mut JSContext,
device: &D::GPUDevice,
descriptor: &GPUTextureDescriptor,
) -> Fallible<DomRoot<GPUTexture<D>>>
pub fn create( cx: &mut JSContext, device: &D::GPUDevice, descriptor: &GPUTextureDescriptor, ) -> Fallible<DomRoot<GPUTexture<D>>>
pub(crate) fn get_default_view(&self, cx: &mut JSContext) -> WebGPUTextureView
§impl<D: DomTypes> GPUTexture<D>
impl<D: DomTypes> GPUTexture<D>
fn __assert_parent_type(&self)
Trait Implementations§
Source§impl<D: DomTypes> DomObject for GPUTexture<D>
impl<D: DomTypes> DomObject for GPUTexture<D>
type ReflectorType = <Reflector as DomObject>::ReflectorType
Source§fn reflector(&self) -> &Reflector<Self::ReflectorType>
fn reflector(&self) -> &Reflector<Self::ReflectorType>
Returns the receiver’s reflector.
§impl<D: DomTypes> Drop for GPUTexture<D>
impl<D: DomTypes> Drop for GPUTexture<D>
Source§impl<D> GPUTextureMethods<D> for GPUTexture<D>where
D: Equivalence,
D::GPUDevice: GPUDeviceTrait<D>,
D::GlobalScope: WebGPUGlobalTrait,
Self: DomGlobalGeneric<D>,
impl<D> GPUTextureMethods<D> for GPUTexture<D>where
D: Equivalence,
D::GPUDevice: GPUDeviceTrait<D>,
D::GlobalScope: WebGPUGlobalTrait,
Self: DomGlobalGeneric<D>,
Source§fn CreateView(
&self,
cx: &mut JSContext,
descriptor: &GPUTextureViewDescriptor,
) -> Fallible<DomRoot<GPUTextureView<D>>>
fn CreateView( &self, cx: &mut JSContext, descriptor: &GPUTextureViewDescriptor, ) -> Fallible<DomRoot<GPUTextureView<D>>>
Source§fn DepthOrArrayLayers(&self) -> u32
fn DepthOrArrayLayers(&self) -> u32
Source§fn Dimension(&self) -> GPUTextureDimension
fn Dimension(&self) -> GPUTextureDimension
Source§impl<D: DomTypes> HasParent for GPUTexture<D>
impl<D: DomTypes> HasParent for GPUTexture<D>
§impl<D: DomTypes> IDLInterface for GPUTexture<D>
impl<D: DomTypes> IDLInterface for GPUTexture<D>
§const PROTO_FIRST: u16 = 398
const PROTO_FIRST: u16 = 398
First prototype ID in the DFS-ordered range for this interface and its descendants.
§const PROTO_LAST: u16 = 398
const PROTO_LAST: u16 = 398
Last prototype ID in the DFS-ordered range for this interface and its descendants.
Source§impl<D> MallocSizeOf for GPUTexture<D>where
D: MallocSizeOf + DomTypes,
impl<D> MallocSizeOf for GPUTexture<D>where
D: MallocSizeOf + DomTypes,
Source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
Source§impl<D: DomTypes> MutDomObject for GPUTexture<D>
impl<D: DomTypes> MutDomObject for GPUTexture<D>
Source§impl<D: DomTypes> PartialEq for GPUTexture<D>
impl<D: DomTypes> PartialEq for GPUTexture<D>
Source§impl<D: DomTypes> ToJSValConvertible for GPUTexture<D>
impl<D: DomTypes> ToJSValConvertible for GPUTexture<D>
Source§fn to_jsval(&self, cx: &mut JSContext, rval: MutableHandleValue<'_>)
fn to_jsval(&self, cx: &mut JSContext, rval: MutableHandleValue<'_>)
Convert
self to a JSVal. JSAPI failure causes a panic.Source§impl<D> Traceable for GPUTexture<D>where
D: JSTraceable + DomTypes,
impl<D> Traceable for GPUTexture<D>where
D: JSTraceable + DomTypes,
impl<D: DomTypes> Eq for GPUTexture<D>
Auto Trait Implementations§
impl<D> !Freeze for GPUTexture<D>
impl<D> !RefUnwindSafe for GPUTexture<D>
impl<D> !Send for GPUTexture<D>
impl<D> !Sync for GPUTexture<D>
impl<D> Unpin for GPUTexture<D>
impl<D> UnsafeUnpin for GPUTexture<D>
impl<D> !UnwindSafe for GPUTexture<D>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<D, T> DomGlobalGeneric<D> for T
impl<D, T> DomGlobalGeneric<D> for T
Source§fn global_from_reflector(&self) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
Self: Sized,
fn global_from_reflector(&self) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
Self: Sized,
Returns the [
GlobalScope] of the realm that the DomObject was created in. If this
object is a Node, this will be different from it’s owning Document if adopted by. For
Nodes it’s almost always better to use NodeTraits::owning_global.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
Source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
Source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
Source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
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