#[repr(C)]pub struct GPUQueue<D: DomTypes> {
reflector_: Reflector,
channel: WebGPU,
device: DomRefCell<Option<Dom<GPUDevice<D>>>>,
label: DomRefCell<USVString>,
queue: WebGPUQueue,
}Fields§
§reflector_: Reflector§channel: WebGPU§device: DomRefCell<Option<Dom<GPUDevice<D>>>>§label: DomRefCell<USVString>§queue: WebGPUQueueImplementations§
Source§impl<D: Equivalence> GPUQueue<D>
impl<D: Equivalence> GPUQueue<D>
fn new_inherited(channel: WebGPU, queue: WebGPUQueue) -> Self
pub(crate) fn new( cx: &mut JSContext, global: &D::GlobalScope, channel: WebGPU, queue: WebGPUQueue, ) -> DomRoot<Self>
Source§impl<D: Equivalence> GPUQueue<D>
impl<D: Equivalence> GPUQueue<D>
pub(crate) fn set_device(&self, no_gc: &NoGC, device: &GPUDevice<D>)
pub(crate) fn id(&self) -> WebGPUQueue
§impl<D: Equivalence> GPUQueue<D>
impl<D: Equivalence> GPUQueue<D>
fn __assert_parent_type(&self)
Trait Implementations§
Source§impl<D: DomTypes> DomObject for GPUQueue<D>
impl<D: DomTypes> DomObject for GPUQueue<D>
type ReflectorType = <Reflector as DomObject>::ReflectorType
Source§fn reflector(&self) -> &Reflector<Self::ReflectorType>
fn reflector(&self) -> &Reflector<Self::ReflectorType>
Returns the receiver’s reflector.
Source§impl<D> GPUQueueMethods<D> for GPUQueue<D>where
D: Equivalence,
<D::Promise as PromiseHelpers<D>>::StackRoot: WebGPUPromise<D>,
D::HTMLImageElement: HtmlImageElementTrait,
D::HTMLVideoElement: WebGPUHTMLVideoTrait<D>,
D::OffscreenCanvas: OffscreenCanvasTrait,
D::ImageBitmap: ImageBitmapTrait,
D::HTMLCanvasElement: HtmlCanvasElementTrait,
D::ImageData: ImageDataTrait,
impl<D> GPUQueueMethods<D> for GPUQueue<D>where
D: Equivalence,
<D::Promise as PromiseHelpers<D>>::StackRoot: WebGPUPromise<D>,
D::HTMLImageElement: HtmlImageElementTrait,
D::HTMLVideoElement: WebGPUHTMLVideoTrait<D>,
D::OffscreenCanvas: OffscreenCanvasTrait,
D::ImageBitmap: ImageBitmapTrait,
D::HTMLCanvasElement: HtmlCanvasElementTrait,
D::ImageData: ImageDataTrait,
Source§fn WriteBuffer(
&self,
cx: &mut JSContext,
buffer: &GPUBuffer<D>,
buffer_offset: GPUSize64,
data: BufferSource,
data_offset: GPUSize64,
size: Option<GPUSize64>,
) -> Fallible<()>
fn WriteBuffer( &self, cx: &mut JSContext, buffer: &GPUBuffer<D>, buffer_offset: GPUSize64, data: BufferSource, data_offset: GPUSize64, size: Option<GPUSize64>, ) -> Fallible<()>
Source§fn WriteTexture(
&self,
cx: &mut JSContext,
destination: &GPUTexelCopyTextureInfo<D>,
data: BufferSource,
data_layout: &GPUTexelCopyBufferLayout,
size: GPUExtent3D,
) -> Fallible<()>
fn WriteTexture( &self, cx: &mut JSContext, destination: &GPUTexelCopyTextureInfo<D>, data: BufferSource, data_layout: &GPUTexelCopyBufferLayout, size: GPUExtent3D, ) -> Fallible<()>
Source§fn CopyExternalImageToTexture(
&self,
cx: &mut JSContext,
source: &GPUCopyExternalImageSourceInfo<D>,
destination: &GPUCopyExternalImageDestInfo<D>,
copy_size: GPUExtent3D,
) -> Fallible<()>
fn CopyExternalImageToTexture( &self, cx: &mut JSContext, source: &GPUCopyExternalImageSourceInfo<D>, destination: &GPUCopyExternalImageDestInfo<D>, copy_size: GPUExtent3D, ) -> Fallible<()>
Source§fn OnSubmittedWorkDone(
&self,
cx: &mut JSContext,
) -> <D::Promise as PromiseHelpers<D>>::StackRoot
fn OnSubmittedWorkDone( &self, cx: &mut JSContext, ) -> <D::Promise as PromiseHelpers<D>>::StackRoot
§impl<D: DomTypes> IDLInterface for GPUQueue<D>
impl<D: DomTypes> IDLInterface for GPUQueue<D>
§const PROTO_FIRST: u16 = 388
const PROTO_FIRST: u16 = 388
First prototype ID in the DFS-ordered range for this interface and its descendants.
§const PROTO_LAST: u16 = 388
const PROTO_LAST: u16 = 388
Last prototype ID in the DFS-ordered range for this interface and its descendants.
Source§impl<D> MallocSizeOf for GPUQueue<D>where
D: MallocSizeOf + DomTypes,
impl<D> MallocSizeOf for GPUQueue<D>where
D: MallocSizeOf + DomTypes,
Source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
Source§impl<D: DomTypes> MutDomObject for GPUQueue<D>
impl<D: DomTypes> MutDomObject for GPUQueue<D>
Source§impl<D: DomTypes> ToJSValConvertible for GPUQueue<D>
impl<D: DomTypes> ToJSValConvertible for GPUQueue<D>
Source§fn to_jsval(&self, cx: &mut JSContext, rval: MutableHandleValue<'_>)
fn to_jsval(&self, cx: &mut JSContext, rval: MutableHandleValue<'_>)
Convert
self to a JSVal. JSAPI failure causes a panic.impl<D: DomTypes> Eq for GPUQueue<D>
Auto Trait Implementations§
impl<D> !Freeze for GPUQueue<D>
impl<D> !RefUnwindSafe for GPUQueue<D>
impl<D> !Send for GPUQueue<D>
impl<D> !Sync for GPUQueue<D>
impl<D> Unpin for GPUQueue<D>
impl<D> UnsafeUnpin for GPUQueue<D>
impl<D> !UnwindSafe for GPUQueue<D>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<D, T> DomGlobalGeneric<D> for T
impl<D, T> DomGlobalGeneric<D> for T
Source§fn global_from_reflector(&self) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
Self: Sized,
fn global_from_reflector(&self) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
Self: Sized,
Returns the [
GlobalScope] of the realm that the DomObject was created in. If this
object is a Node, this will be different from it’s owning Document if adopted by. For
Nodes it’s almost always better to use NodeTraits::owning_global.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
Source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
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Source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
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fn maybe_boxed(self) -> T
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