#[repr(C)]pub struct GPUCommandEncoder<D: DomTypes> {
reflector_: Reflector,
droppable: DroppableGPUCommandEncoder,
label: DomRefCell<USVString>,
device: Dom<D::GPUDevice>,
}Fields§
§reflector_: Reflector§droppable: DroppableGPUCommandEncoder§label: DomRefCell<USVString>§device: Dom<D::GPUDevice>Implementations§
Source§impl<D: Equivalence> GPUCommandEncoder<D>
impl<D: Equivalence> GPUCommandEncoder<D>
pub(crate) fn new_inherited( channel: WebGPU, device: &D::GPUDevice, encoder: WebGPUCommandEncoder, label: USVString, ) -> Self
pub(crate) fn new( cx: &mut JSContext, global: &D::GlobalScope, channel: WebGPU, device: &D::GPUDevice, encoder: WebGPUCommandEncoder, label: USVString, ) -> DomRoot<Self>
Source§impl<D> GPUCommandEncoder<D>where
D: Equivalence,
D::GPUDevice: GPUDeviceTrait<D> + DomGlobalGeneric<D>,
D::GlobalScope: WebGPUGlobalTrait,
Self: DomGlobalGeneric<D>,
impl<D> GPUCommandEncoder<D>where
D: Equivalence,
D::GPUDevice: GPUDeviceTrait<D> + DomGlobalGeneric<D>,
D::GlobalScope: WebGPUGlobalTrait,
Self: DomGlobalGeneric<D>,
pub(crate) fn id(&self) -> WebGPUCommandEncoder
pub(crate) fn device_id(&self) -> WebGPUDevice
Sourcepub fn create(
cx: &mut JSContext,
device: &D::GPUDevice,
descriptor: &GPUCommandEncoderDescriptor,
) -> DomRoot<GPUCommandEncoder<D>>
pub fn create( cx: &mut JSContext, device: &D::GPUDevice, descriptor: &GPUCommandEncoderDescriptor, ) -> DomRoot<GPUCommandEncoder<D>>
§impl<D: DomTypes> GPUCommandEncoder<D>
impl<D: DomTypes> GPUCommandEncoder<D>
fn __assert_parent_type(&self)
Trait Implementations§
Source§impl<D: DomTypes> DomObject for GPUCommandEncoder<D>
impl<D: DomTypes> DomObject for GPUCommandEncoder<D>
type ReflectorType = <Reflector as DomObject>::ReflectorType
Source§fn reflector(&self) -> &Reflector<Self::ReflectorType>
fn reflector(&self) -> &Reflector<Self::ReflectorType>
Returns the receiver’s reflector.
§impl<D: DomTypes> Drop for GPUCommandEncoder<D>
impl<D: DomTypes> Drop for GPUCommandEncoder<D>
Source§impl<D> GPUCommandEncoderMethods<D> for GPUCommandEncoder<D>where
D: Equivalence,
D::GPUDevice: GPUDeviceTrait<D>,
D::GlobalScope: WebGPUGlobalTrait,
D::Promise: PromiseHelpers<D>,
Self: DomGlobalGeneric<D>,
impl<D> GPUCommandEncoderMethods<D> for GPUCommandEncoder<D>where
D: Equivalence,
D::GPUDevice: GPUDeviceTrait<D>,
D::GlobalScope: WebGPUGlobalTrait,
D::Promise: PromiseHelpers<D>,
Self: DomGlobalGeneric<D>,
Source§fn BeginComputePass(
&self,
cx: &mut JSContext,
descriptor: &GPUComputePassDescriptor<D>,
) -> DomRoot<GPUComputePassEncoder<D>>
fn BeginComputePass( &self, cx: &mut JSContext, descriptor: &GPUComputePassDescriptor<D>, ) -> DomRoot<GPUComputePassEncoder<D>>
Source§fn BeginRenderPass(
&self,
cx: &mut JSContext,
descriptor: &GPURenderPassDescriptor<D>,
) -> Fallible<DomRoot<GPURenderPassEncoder<D>>>
fn BeginRenderPass( &self, cx: &mut JSContext, descriptor: &GPURenderPassDescriptor<D>, ) -> Fallible<DomRoot<GPURenderPassEncoder<D>>>
Source§fn CopyBufferToBuffer(
&self,
source: &GPUBuffer<D>,
source_offset: GPUSize64,
destination: &GPUBuffer<D>,
destination_offset: GPUSize64,
size: GPUSize64,
)
fn CopyBufferToBuffer( &self, source: &GPUBuffer<D>, source_offset: GPUSize64, destination: &GPUBuffer<D>, destination_offset: GPUSize64, size: GPUSize64, )
Source§fn CopyBufferToTexture(
&self,
source: &GPUTexelCopyBufferInfo<D>,
destination: &GPUTexelCopyTextureInfo<D>,
copy_size: GPUExtent3D,
) -> Fallible<()>
fn CopyBufferToTexture( &self, source: &GPUTexelCopyBufferInfo<D>, destination: &GPUTexelCopyTextureInfo<D>, copy_size: GPUExtent3D, ) -> Fallible<()>
Source§fn CopyTextureToBuffer(
&self,
source: &GPUTexelCopyTextureInfo<D>,
destination: &GPUTexelCopyBufferInfo<D>,
copy_size: GPUExtent3D,
) -> Fallible<()>
fn CopyTextureToBuffer( &self, source: &GPUTexelCopyTextureInfo<D>, destination: &GPUTexelCopyBufferInfo<D>, copy_size: GPUExtent3D, ) -> Fallible<()>
Source§fn CopyTextureToTexture(
&self,
source: &GPUTexelCopyTextureInfo<D>,
destination: &GPUTexelCopyTextureInfo<D>,
copy_size: GPUExtent3D,
) -> Fallible<()>
fn CopyTextureToTexture( &self, source: &GPUTexelCopyTextureInfo<D>, destination: &GPUTexelCopyTextureInfo<D>, copy_size: GPUExtent3D, ) -> Fallible<()>
Source§fn Finish(
&self,
cx: &mut JSContext,
descriptor: &GPUCommandBufferDescriptor,
) -> DomRoot<GPUCommandBuffer<D>>
fn Finish( &self, cx: &mut JSContext, descriptor: &GPUCommandBufferDescriptor, ) -> DomRoot<GPUCommandBuffer<D>>
Source§fn PushDebugGroup(&self, group_label: USVString)
fn PushDebugGroup(&self, group_label: USVString)
Source§fn PopDebugGroup(&self)
fn PopDebugGroup(&self)
Source§fn InsertDebugMarker(&self, marker_label: USVString)
fn InsertDebugMarker(&self, marker_label: USVString)
fn ResolveQuerySet( &self, query_set: &GPUQuerySet<D>, first_query: u32, query_count: u32, destination: &GPUBuffer<D>, destination_offset: u64, )
Source§impl<D: DomTypes> HasParent for GPUCommandEncoder<D>
impl<D: DomTypes> HasParent for GPUCommandEncoder<D>
§impl<D: DomTypes> IDLInterface for GPUCommandEncoder<D>
impl<D: DomTypes> IDLInterface for GPUCommandEncoder<D>
§const PROTO_FIRST: u16 = 375
const PROTO_FIRST: u16 = 375
First prototype ID in the DFS-ordered range for this interface and its descendants.
§const PROTO_LAST: u16 = 375
const PROTO_LAST: u16 = 375
Last prototype ID in the DFS-ordered range for this interface and its descendants.
Source§impl<D> MallocSizeOf for GPUCommandEncoder<D>where
D: MallocSizeOf + DomTypes,
impl<D> MallocSizeOf for GPUCommandEncoder<D>where
D: MallocSizeOf + DomTypes,
Source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
Source§impl<D: DomTypes> MutDomObject for GPUCommandEncoder<D>
impl<D: DomTypes> MutDomObject for GPUCommandEncoder<D>
Source§impl<D: DomTypes> PartialEq for GPUCommandEncoder<D>
impl<D: DomTypes> PartialEq for GPUCommandEncoder<D>
Source§impl<D: DomTypes> ToJSValConvertible for GPUCommandEncoder<D>
impl<D: DomTypes> ToJSValConvertible for GPUCommandEncoder<D>
Source§fn to_jsval(&self, cx: &mut JSContext, rval: MutableHandleValue<'_>)
fn to_jsval(&self, cx: &mut JSContext, rval: MutableHandleValue<'_>)
Convert
self to a JSVal. JSAPI failure causes a panic.Source§impl<D> Traceable for GPUCommandEncoder<D>where
D: JSTraceable + DomTypes,
impl<D> Traceable for GPUCommandEncoder<D>where
D: JSTraceable + DomTypes,
impl<D: DomTypes> Eq for GPUCommandEncoder<D>
Auto Trait Implementations§
impl<D> !Freeze for GPUCommandEncoder<D>
impl<D> !RefUnwindSafe for GPUCommandEncoder<D>
impl<D> !Send for GPUCommandEncoder<D>
impl<D> !Sync for GPUCommandEncoder<D>
impl<D> Unpin for GPUCommandEncoder<D>
impl<D> UnsafeUnpin for GPUCommandEncoder<D>
impl<D> UnwindSafe for GPUCommandEncoder<D>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<D, T> DomGlobalGeneric<D> for T
impl<D, T> DomGlobalGeneric<D> for T
Source§fn global_from_reflector(&self) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
Self: Sized,
fn global_from_reflector(&self) -> Root<Dom<<D as DomTypes>::GlobalScope>>where
Self: Sized,
Returns the [
GlobalScope] of the realm that the DomObject was created in. If this
object is a Node, this will be different from it’s owning Document if adopted by. For
Nodes it’s almost always better to use NodeTraits::owning_global.Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> MaybeBoxed<Box<T>> for T
impl<T> MaybeBoxed<Box<T>> for T
Source§fn maybe_boxed(self) -> Box<T>
fn maybe_boxed(self) -> Box<T>
Convert
Source§impl<T> MaybeBoxed<T> for T
impl<T> MaybeBoxed<T> for T
Source§fn maybe_boxed(self) -> T
fn maybe_boxed(self) -> T
Convert