InteractiveElementCommand

Enum InteractiveElementCommand 

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pub(crate) enum InteractiveElementCommand {
    Anchor(DomRoot<HTMLAnchorElement>),
    Button(DomRoot<HTMLButtonElement>),
    Input(DomRoot<HTMLInputElement>),
    Option(DomRoot<HTMLOptionElement>),
    HTMLElement(DomRoot<HTMLElement>),
}
Expand description

This is an implementation of https://html.spec.whatwg.org/multipage/#concept-command. Note that there are various things called “commands” on the web platform, but this is the one that is mainly associated with access keys.

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impl InteractiveElementCommand

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pub(crate) fn disabled(&self) -> bool

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pub(crate) fn hidden(&self) -> bool

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pub(crate) fn perform_action(&self, can_gc: CanGc)

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impl TryFrom<&HTMLElement> for InteractiveElementCommand

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type Error = ()

The type returned in the event of a conversion error.
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fn try_from(html_element: &HTMLElement) -> Result<Self, Self::Error>

Performs the conversion.
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impl TryFrom<&HTMLLegendElement> for InteractiveElementCommand

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fn try_from(legend_element: &HTMLLegendElement) -> Result<Self, Self::Error>

From https://html.spec.whatwg.org/multipage/#using-the-accesskey-attribute-on-a-legend-element-to-define-a-command A legend element defines a command if all of the following are true:

  • It has an assigned access key.
  • It is a child of a fieldset element.
  • Its parent has a descendant that defines a command that is neither a label element nor a legend element. This element, if it exists, is the legend element’s accesskey delegatee.
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type Error = ()

The type returned in the event of a conversion error.

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