fn inner_invoke(
event: &Event,
listeners: &EventListeners,
phase: ListenerPhase,
invocation_target_in_shadow_tree: bool,
timeline_window: Option<&Window>,
can_gc: CanGc,
) -> bool
fn inner_invoke(
event: &Event,
listeners: &EventListeners,
phase: ListenerPhase,
invocation_target_in_shadow_tree: bool,
timeline_window: Option<&Window>,
can_gc: CanGc,
) -> bool