pub trait GPUDeviceMethods<D>{
Show 24 methods
// Required methods
fn Features(&self) -> Root<Dom<<D as DomTypes>::GPUSupportedFeatures>>;
fn Limits(&self) -> Root<Dom<<D as DomTypes>::GPUSupportedLimits>>;
fn GetQueue(&self) -> Root<Dom<<D as DomTypes>::GPUQueue>>;
fn Destroy(&self);
fn CreateBuffer(
&self,
descriptor: &GPUBufferDescriptor,
) -> Result<Root<Dom<<D as DomTypes>::GPUBuffer>>, Error>;
fn CreateTexture(
&self,
descriptor: &GPUTextureDescriptor,
) -> Result<Root<Dom<<D as DomTypes>::GPUTexture>>, Error>;
fn CreateSampler(
&self,
descriptor: &GPUSamplerDescriptor,
) -> Root<Dom<<D as DomTypes>::GPUSampler>>;
fn CreateBindGroupLayout(
&self,
descriptor: &GPUBindGroupLayoutDescriptor,
) -> Result<Root<Dom<<D as DomTypes>::GPUBindGroupLayout>>, Error>;
fn CreatePipelineLayout(
&self,
descriptor: &GPUPipelineLayoutDescriptor<D>,
) -> Root<Dom<<D as DomTypes>::GPUPipelineLayout>>;
fn CreateBindGroup(
&self,
descriptor: &GPUBindGroupDescriptor<D>,
) -> Root<Dom<<D as DomTypes>::GPUBindGroup>>;
fn CreateShaderModule(
&self,
descriptor: RootedTraceableBox<GPUShaderModuleDescriptor>,
_comp: InRealm<'_>,
_can_gc: CanGc,
) -> Root<Dom<<D as DomTypes>::GPUShaderModule>>;
fn CreateComputePipeline(
&self,
descriptor: &GPUComputePipelineDescriptor<D>,
) -> Root<Dom<<D as DomTypes>::GPUComputePipeline>>;
fn CreateRenderPipeline(
&self,
descriptor: &GPURenderPipelineDescriptor<D>,
) -> Result<Root<Dom<<D as DomTypes>::GPURenderPipeline>>, Error>;
fn CreateComputePipelineAsync(
&self,
descriptor: &GPUComputePipelineDescriptor<D>,
_comp: InRealm<'_>,
_can_gc: CanGc,
) -> Rc<<D as DomTypes>::Promise>;
fn CreateRenderPipelineAsync(
&self,
descriptor: &GPURenderPipelineDescriptor<D>,
_comp: InRealm<'_>,
_can_gc: CanGc,
) -> Result<Rc<<D as DomTypes>::Promise>, Error>;
fn CreateCommandEncoder(
&self,
descriptor: &GPUCommandEncoderDescriptor,
) -> Root<Dom<<D as DomTypes>::GPUCommandEncoder>>;
fn CreateRenderBundleEncoder(
&self,
descriptor: &GPURenderBundleEncoderDescriptor,
) -> Result<Root<Dom<<D as DomTypes>::GPURenderBundleEncoder>>, Error>;
fn Lost(&self) -> Rc<<D as DomTypes>::Promise>;
fn PushErrorScope(&self, filter: GPUErrorFilter);
fn PopErrorScope(
&self,
_comp: InRealm<'_>,
_can_gc: CanGc,
) -> Rc<<D as DomTypes>::Promise>;
fn GetOnuncapturederror(&self) -> Option<Rc<EventHandlerNonNull<D>>>;
fn SetOnuncapturederror(&self, value: Option<Rc<EventHandlerNonNull<D>>>);
fn Label(&self) -> USVString;
fn SetLabel(&self, value: USVString);
}