script::dom::bindings::codegen::GenericBindings::WebGPUBinding::GPUCommandEncoder_Binding

Trait GPUCommandEncoderMethods

Source
pub(crate) trait GPUCommandEncoderMethods<D: DomTypes> {
    // Required methods
    fn BeginComputePass(
        &self,
        descriptor: &GPUComputePassDescriptor,
    ) -> DomRoot<D::GPUComputePassEncoder>;
    fn BeginRenderPass(
        &self,
        descriptor: &GPURenderPassDescriptor<D>,
    ) -> Fallible<DomRoot<D::GPURenderPassEncoder>>;
    fn CopyBufferToBuffer(
        &self,
        source: &D::GPUBuffer,
        sourceOffset: u64,
        destination: &D::GPUBuffer,
        destinationOffset: u64,
        size: u64,
    );
    fn CopyBufferToTexture(
        &self,
        source: &GPUImageCopyBuffer<D>,
        destination: &GPUImageCopyTexture<D>,
        copySize: RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict,
    ) -> Fallible<()>;
    fn CopyTextureToBuffer(
        &self,
        source: &GPUImageCopyTexture<D>,
        destination: &GPUImageCopyBuffer<D>,
        copySize: RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict,
    ) -> Fallible<()>;
    fn CopyTextureToTexture(
        &self,
        source: &GPUImageCopyTexture<D>,
        destination: &GPUImageCopyTexture<D>,
        copySize: RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict,
    ) -> Fallible<()>;
    fn Finish(
        &self,
        descriptor: &GPUCommandBufferDescriptor,
    ) -> DomRoot<D::GPUCommandBuffer>;
    fn Label(&self) -> USVString;
    fn SetLabel(&self, value: USVString);
}

Required Methods§

Implementors§