pub(crate) trait WebGLShaderPrecisionFormatMethods<D: DomTypes> {
    // Required methods
    fn RangeMin(&self) -> i32;
    fn RangeMax(&self) -> i32;
    fn Precision(&self) -> i32;
}

Required Methods§

Source

fn RangeMin(&self) -> i32

Source

fn RangeMax(&self) -> i32

Source

fn Precision(&self) -> i32

Implementors§