pub(crate) trait PannerNodeMethods<D: DomTypes> {
Show 25 methods
// Required methods
fn PanningModel(&self) -> PanningModelType;
fn SetPanningModel(&self, value: PanningModelType);
fn PositionX(&self) -> DomRoot<D::AudioParam>;
fn PositionY(&self) -> DomRoot<D::AudioParam>;
fn PositionZ(&self) -> DomRoot<D::AudioParam>;
fn OrientationX(&self) -> DomRoot<D::AudioParam>;
fn OrientationY(&self) -> DomRoot<D::AudioParam>;
fn OrientationZ(&self) -> DomRoot<D::AudioParam>;
fn DistanceModel(&self) -> DistanceModelType;
fn SetDistanceModel(&self, value: DistanceModelType);
fn RefDistance(&self) -> Finite<f64>;
fn SetRefDistance(&self, value: Finite<f64>) -> ErrorResult;
fn MaxDistance(&self) -> Finite<f64>;
fn SetMaxDistance(&self, value: Finite<f64>) -> ErrorResult;
fn RolloffFactor(&self) -> Finite<f64>;
fn SetRolloffFactor(&self, value: Finite<f64>) -> ErrorResult;
fn ConeInnerAngle(&self) -> Finite<f64>;
fn SetConeInnerAngle(&self, value: Finite<f64>);
fn ConeOuterAngle(&self) -> Finite<f64>;
fn SetConeOuterAngle(&self, value: Finite<f64>);
fn ConeOuterGain(&self) -> Finite<f64>;
fn SetConeOuterGain(&self, value: Finite<f64>) -> ErrorResult;
fn SetPosition(&self, x: Finite<f32>, y: Finite<f32>, z: Finite<f32>);
fn SetOrientation(&self, x: Finite<f32>, y: Finite<f32>, z: Finite<f32>);
fn Constructor(
global: &D::Window,
proto: Option<HandleObject<'_>>,
can_gc: CanGc,
context: &D::BaseAudioContext,
options: &PannerOptions,
) -> Fallible<DomRoot<D::PannerNode>>;
}
Required Methods§
fn PanningModel(&self) -> PanningModelType
fn SetPanningModel(&self, value: PanningModelType)
fn PositionX(&self) -> DomRoot<D::AudioParam>
fn PositionY(&self) -> DomRoot<D::AudioParam>
fn PositionZ(&self) -> DomRoot<D::AudioParam>
fn OrientationX(&self) -> DomRoot<D::AudioParam>
fn OrientationY(&self) -> DomRoot<D::AudioParam>
fn OrientationZ(&self) -> DomRoot<D::AudioParam>
fn DistanceModel(&self) -> DistanceModelType
fn SetDistanceModel(&self, value: DistanceModelType)
fn RefDistance(&self) -> Finite<f64>
fn SetRefDistance(&self, value: Finite<f64>) -> ErrorResult
fn MaxDistance(&self) -> Finite<f64>
fn SetMaxDistance(&self, value: Finite<f64>) -> ErrorResult
fn RolloffFactor(&self) -> Finite<f64>
fn SetRolloffFactor(&self, value: Finite<f64>) -> ErrorResult
fn ConeInnerAngle(&self) -> Finite<f64>
fn SetConeInnerAngle(&self, value: Finite<f64>)
fn ConeOuterAngle(&self) -> Finite<f64>
fn SetConeOuterAngle(&self, value: Finite<f64>)
fn ConeOuterGain(&self) -> Finite<f64>
fn SetConeOuterGain(&self, value: Finite<f64>) -> ErrorResult
fn SetPosition(&self, x: Finite<f32>, y: Finite<f32>, z: Finite<f32>)
fn SetOrientation(&self, x: Finite<f32>, y: Finite<f32>, z: Finite<f32>)
fn Constructor( global: &D::Window, proto: Option<HandleObject<'_>>, can_gc: CanGc, context: &D::BaseAudioContext, options: &PannerOptions, ) -> Fallible<DomRoot<D::PannerNode>>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.