#[repr(usize)]pub enum GamepadHapticsResult {
    Complete = 0,
    Preempted = 1,
}Variants§
Implementations§
Trait Implementations§
Source§impl Clone for GamepadHapticsResult
 
impl Clone for GamepadHapticsResult
Source§fn clone(&self) -> GamepadHapticsResult
 
fn clone(&self) -> GamepadHapticsResult
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moreSource§impl Debug for GamepadHapticsResult
 
impl Debug for GamepadHapticsResult
Source§impl Default for GamepadHapticsResult
 
impl Default for GamepadHapticsResult
Source§fn default() -> GamepadHapticsResult
 
fn default() -> GamepadHapticsResult
Returns the “default value” for a type. Read more
Source§impl FromJSValConvertible for GamepadHapticsResult
 
impl FromJSValConvertible for GamepadHapticsResult
Source§unsafe fn from_jsval(
    cx: *mut JSContext,
    value: Handle<'_, Value>,
    _option: (),
) -> Result<ConversionResult<GamepadHapticsResult>, ()>
 
unsafe fn from_jsval( cx: *mut JSContext, value: Handle<'_, Value>, _option: (), ) -> Result<ConversionResult<GamepadHapticsResult>, ()>
Convert 
val to type Self.
Optional configuration of type T can be passed as the option
argument.
If it returns Err(()), a JSAPI exception is pending.
If it returns Ok(Failure(reason)), there is no pending JSAPI exception.Source§impl FromStr for GamepadHapticsResult
 
impl FromStr for GamepadHapticsResult
Source§impl MallocSizeOf for GamepadHapticsResult
 
impl MallocSizeOf for GamepadHapticsResult
Source§fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
 
fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize
Measure the heap usage of all descendant heap-allocated structures, but
not the space taken up by the value itself.
Source§impl PartialEq for GamepadHapticsResult
 
impl PartialEq for GamepadHapticsResult
Source§impl Traceable for GamepadHapticsResult
 
impl Traceable for GamepadHapticsResult
impl Copy for GamepadHapticsResult
impl StructuralPartialEq for GamepadHapticsResult
Auto Trait Implementations§
impl Freeze for GamepadHapticsResult
impl RefUnwindSafe for GamepadHapticsResult
impl Send for GamepadHapticsResult
impl Sync for GamepadHapticsResult
impl Unpin for GamepadHapticsResult
impl UnwindSafe for GamepadHapticsResult
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
Source§impl<T> Filterable for T
 
impl<T> Filterable for T
Source§fn filterable(
    self,
    filter_name: &'static str,
) -> RequestFilterDataProvider<T, fn(DataRequest<'_>) -> bool>
 
fn filterable( self, filter_name: &'static str, ) -> RequestFilterDataProvider<T, fn(DataRequest<'_>) -> bool>
Creates a filterable data provider with the given name for debugging. Read more
Source§impl<T> Instrument for T
 
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> MaybeBoxed<Box<T>> for T
 
impl<T> MaybeBoxed<Box<T>> for T
Source§fn maybe_boxed(self) -> Box<T>
 
fn maybe_boxed(self) -> Box<T>
Convert
Source§impl<T> MaybeBoxed<T> for T
 
impl<T> MaybeBoxed<T> for T
Source§fn maybe_boxed(self) -> T
 
fn maybe_boxed(self) -> T
Convert