pub(crate) trait GPUCanvasContextMethods<D: DomTypes> {
// Required methods
fn Canvas(&self) -> HTMLCanvasElementOrOffscreenCanvas<D>;
fn Configure(&self, descriptor: &GPUCanvasConfiguration<D>) -> Fallible<()>;
fn Unconfigure(&self);
fn GetCurrentTexture(&self) -> Fallible<DomRoot<D::GPUTexture>>;
}