pub(crate) trait AudioContextMethods<D: DomTypes> {
// Required methods
fn BaseLatency(&self) -> Finite<f64>;
fn OutputLatency(&self) -> Finite<f64>;
fn GetOutputTimestamp(&self) -> AudioTimestamp;
fn Suspend(&self, _comp: InRealm<'_>, _can_gc: CanGc) -> Rc<D::Promise>;
fn Close(&self, _comp: InRealm<'_>, _can_gc: CanGc) -> Rc<D::Promise>;
fn CreateMediaElementSource(
&self,
mediaElement: &D::HTMLMediaElement,
_can_gc: CanGc,
) -> Fallible<DomRoot<D::MediaElementAudioSourceNode>>;
fn CreateMediaStreamSource(
&self,
mediaStream: &D::MediaStream,
_can_gc: CanGc,
) -> Fallible<DomRoot<D::MediaStreamAudioSourceNode>>;
fn CreateMediaStreamTrackSource(
&self,
mediaStreamTrack: &D::MediaStreamTrack,
_can_gc: CanGc,
) -> Fallible<DomRoot<D::MediaStreamTrackAudioSourceNode>>;
fn CreateMediaStreamDestination(
&self,
_can_gc: CanGc,
) -> Fallible<DomRoot<D::MediaStreamAudioDestinationNode>>;
fn Constructor(
global: &D::Window,
proto: Option<HandleObject<'_>>,
can_gc: CanGc,
contextOptions: &AudioContextOptions,
) -> Fallible<DomRoot<D::AudioContext>>;
}
Required Methods§
fn BaseLatency(&self) -> Finite<f64>
fn OutputLatency(&self) -> Finite<f64>
fn GetOutputTimestamp(&self) -> AudioTimestamp
fn Suspend(&self, _comp: InRealm<'_>, _can_gc: CanGc) -> Rc<D::Promise>
fn Close(&self, _comp: InRealm<'_>, _can_gc: CanGc) -> Rc<D::Promise>
fn CreateMediaElementSource( &self, mediaElement: &D::HTMLMediaElement, _can_gc: CanGc, ) -> Fallible<DomRoot<D::MediaElementAudioSourceNode>>
fn CreateMediaStreamSource( &self, mediaStream: &D::MediaStream, _can_gc: CanGc, ) -> Fallible<DomRoot<D::MediaStreamAudioSourceNode>>
fn CreateMediaStreamTrackSource( &self, mediaStreamTrack: &D::MediaStreamTrack, _can_gc: CanGc, ) -> Fallible<DomRoot<D::MediaStreamTrackAudioSourceNode>>
fn CreateMediaStreamDestination( &self, _can_gc: CanGc, ) -> Fallible<DomRoot<D::MediaStreamAudioDestinationNode>>
fn Constructor( global: &D::Window, proto: Option<HandleObject<'_>>, can_gc: CanGc, contextOptions: &AudioContextOptions, ) -> Fallible<DomRoot<D::AudioContext>>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.