pub(crate) trait AudioBufferSourceNodeMethods<D: DomTypes> {
    // Required methods
    fn GetBuffer(&self) -> Fallible<Option<DomRoot<D::AudioBuffer>>>;
    fn SetBuffer(&self, value: Option<&D::AudioBuffer>) -> ErrorResult;
    fn PlaybackRate(&self) -> DomRoot<D::AudioParam>;
    fn Detune(&self) -> DomRoot<D::AudioParam>;
    fn Loop(&self) -> bool;
    fn SetLoop(&self, value: bool);
    fn LoopStart(&self) -> Finite<f64>;
    fn SetLoopStart(&self, value: Finite<f64>);
    fn LoopEnd(&self) -> Finite<f64>;
    fn SetLoopEnd(&self, value: Finite<f64>);
    fn Start(
        &self,
        when: Finite<f64>,
        offset: Option<Finite<f64>>,
        duration: Option<Finite<f64>>,
    ) -> Fallible<()>;
    fn Constructor(
        global: &D::Window,
        proto: Option<HandleObject<'_>>,
        can_gc: CanGc,
        context: &D::BaseAudioContext,
        options: &AudioBufferSourceOptions<D>,
    ) -> Fallible<DomRoot<D::AudioBufferSourceNode>>;
}

Required Methods§

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fn GetBuffer(&self) -> Fallible<Option<DomRoot<D::AudioBuffer>>>

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fn SetBuffer(&self, value: Option<&D::AudioBuffer>) -> ErrorResult

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fn PlaybackRate(&self) -> DomRoot<D::AudioParam>

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fn Detune(&self) -> DomRoot<D::AudioParam>

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fn Loop(&self) -> bool

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fn SetLoop(&self, value: bool)

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fn LoopStart(&self) -> Finite<f64>

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fn SetLoopStart(&self, value: Finite<f64>)

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fn LoopEnd(&self) -> Finite<f64>

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fn SetLoopEnd(&self, value: Finite<f64>)

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fn Start( &self, when: Finite<f64>, offset: Option<Finite<f64>>, duration: Option<Finite<f64>>, ) -> Fallible<()>

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fn Constructor( global: &D::Window, proto: Option<HandleObject<'_>>, can_gc: CanGc, context: &D::BaseAudioContext, options: &AudioBufferSourceOptions<D>, ) -> Fallible<DomRoot<D::AudioBufferSourceNode>>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§