pub(crate) trait AudioBufferSourceNodeMethods<D: DomTypes> {
// Required methods
fn GetBuffer(&self) -> Fallible<Option<DomRoot<D::AudioBuffer>>>;
fn SetBuffer(&self, value: Option<&D::AudioBuffer>) -> ErrorResult;
fn PlaybackRate(&self) -> DomRoot<D::AudioParam>;
fn Detune(&self) -> DomRoot<D::AudioParam>;
fn Loop(&self) -> bool;
fn SetLoop(&self, value: bool);
fn LoopStart(&self) -> Finite<f64>;
fn SetLoopStart(&self, value: Finite<f64>);
fn LoopEnd(&self) -> Finite<f64>;
fn SetLoopEnd(&self, value: Finite<f64>);
fn Start(
&self,
when: Finite<f64>,
offset: Option<Finite<f64>>,
duration: Option<Finite<f64>>,
) -> Fallible<()>;
fn Constructor(
global: &D::Window,
proto: Option<HandleObject<'_>>,
can_gc: CanGc,
context: &D::BaseAudioContext,
options: &AudioBufferSourceOptions<D>,
) -> Fallible<DomRoot<D::AudioBufferSourceNode>>;
}
Required Methods§
fn GetBuffer(&self) -> Fallible<Option<DomRoot<D::AudioBuffer>>>
fn SetBuffer(&self, value: Option<&D::AudioBuffer>) -> ErrorResult
fn PlaybackRate(&self) -> DomRoot<D::AudioParam>
fn Detune(&self) -> DomRoot<D::AudioParam>
fn Loop(&self) -> bool
fn SetLoop(&self, value: bool)
fn LoopStart(&self) -> Finite<f64>
fn SetLoopStart(&self, value: Finite<f64>)
fn LoopEnd(&self) -> Finite<f64>
fn SetLoopEnd(&self, value: Finite<f64>)
fn Start( &self, when: Finite<f64>, offset: Option<Finite<f64>>, duration: Option<Finite<f64>>, ) -> Fallible<()>
fn Constructor( global: &D::Window, proto: Option<HandleObject<'_>>, can_gc: CanGc, context: &D::BaseAudioContext, options: &AudioBufferSourceOptions<D>, ) -> Fallible<DomRoot<D::AudioBufferSourceNode>>
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.