Trait AudioBufferSourceNodeMethods

Source
pub(crate) trait AudioBufferSourceNodeMethods<D>
where D: DomTypes,
{ // Required methods fn GetBuffer( &self, ) -> Result<Option<Root<Dom<<D as DomTypes>::AudioBuffer>>>, Error>; fn SetBuffer( &self, value: Option<&<D as DomTypes>::AudioBuffer>, ) -> Result<(), Error>; fn PlaybackRate(&self) -> Root<Dom<<D as DomTypes>::AudioParam>>; fn Detune(&self) -> Root<Dom<<D as DomTypes>::AudioParam>>; fn Loop(&self) -> bool; fn SetLoop(&self, value: bool); fn LoopStart(&self) -> Finite<f64>; fn SetLoopStart(&self, value: Finite<f64>); fn LoopEnd(&self) -> Finite<f64>; fn SetLoopEnd(&self, value: Finite<f64>); fn Start( &self, when: Finite<f64>, offset: Option<Finite<f64>>, duration: Option<Finite<f64>>, ) -> Result<(), Error>; fn Constructor( global: &<D as DomTypes>::Window, proto: Option<Handle<'_, *mut JSObject>>, can_gc: CanGc, context: &<D as DomTypes>::BaseAudioContext, options: &AudioBufferSourceOptions<D>, ) -> Result<Root<Dom<<D as DomTypes>::AudioBufferSourceNode>>, Error>; }

Required Methods§

Source

fn GetBuffer( &self, ) -> Result<Option<Root<Dom<<D as DomTypes>::AudioBuffer>>>, Error>

Source

fn SetBuffer( &self, value: Option<&<D as DomTypes>::AudioBuffer>, ) -> Result<(), Error>

Source

fn PlaybackRate(&self) -> Root<Dom<<D as DomTypes>::AudioParam>>

Source

fn Detune(&self) -> Root<Dom<<D as DomTypes>::AudioParam>>

Source

fn Loop(&self) -> bool

Source

fn SetLoop(&self, value: bool)

Source

fn LoopStart(&self) -> Finite<f64>

Source

fn SetLoopStart(&self, value: Finite<f64>)

Source

fn LoopEnd(&self) -> Finite<f64>

Source

fn SetLoopEnd(&self, value: Finite<f64>)

Source

fn Start( &self, when: Finite<f64>, offset: Option<Finite<f64>>, duration: Option<Finite<f64>>, ) -> Result<(), Error>

Source

fn Constructor( global: &<D as DomTypes>::Window, proto: Option<Handle<'_, *mut JSObject>>, can_gc: CanGc, context: &<D as DomTypes>::BaseAudioContext, options: &AudioBufferSourceOptions<D>, ) -> Result<Root<Dom<<D as DomTypes>::AudioBufferSourceNode>>, Error>

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§