pub(crate) type GPUDepthStencilState = GPUDepthStencilState;Aliased Type§
pub(crate) struct GPUDepthStencilState {
pub depthBias: i32,
pub depthBiasClamp: Finite<f32>,
pub depthBiasSlopeScale: Finite<f32>,
pub depthCompare: Option<GPUCompareFunction>,
pub depthWriteEnabled: Option<bool>,
pub format: GPUTextureFormat,
pub stencilBack: GPUStencilFaceState,
pub stencilFront: GPUStencilFaceState,
pub stencilReadMask: u32,
pub stencilWriteMask: u32,
}Fields§
§depthBias: i32§depthBiasClamp: Finite<f32>§depthBiasSlopeScale: Finite<f32>§depthCompare: Option<GPUCompareFunction>§depthWriteEnabled: Option<bool>§format: GPUTextureFormat§stencilBack: GPUStencilFaceState§stencilFront: GPUStencilFaceState§stencilReadMask: u32§stencilWriteMask: u32