pub(crate) type GPUDepthStencilState = GPUDepthStencilState;
Aliased Type§
pub(crate) struct GPUDepthStencilState {
pub depthBias: i32,
pub depthBiasClamp: Finite<f32>,
pub depthBiasSlopeScale: Finite<f32>,
pub depthCompare: GPUCompareFunction,
pub depthWriteEnabled: bool,
pub format: GPUTextureFormat,
pub stencilBack: GPUStencilFaceState,
pub stencilFront: GPUStencilFaceState,
pub stencilReadMask: u32,
pub stencilWriteMask: u32,
}
Fields§
§depthBias: i32
§depthBiasClamp: Finite<f32>
§depthBiasSlopeScale: Finite<f32>
§depthCompare: GPUCompareFunction
§depthWriteEnabled: bool
§format: GPUTextureFormat
§stencilBack: GPUStencilFaceState
§stencilFront: GPUStencilFaceState
§stencilReadMask: u32
§stencilWriteMask: u32