pub trait WebGLShaderPrecisionFormatMethods {
    // Required methods
    fn RangeMin(&self) -> i32;
    fn RangeMax(&self) -> i32;
    fn Precision(&self) -> i32;
}

Required Methods§

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fn RangeMin(&self) -> i32

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fn RangeMax(&self) -> i32

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fn Precision(&self) -> i32

Implementors§