pub trait WebGLShaderPrecisionFormatMethods<D: DomTypes> {
    // Required methods
    fn RangeMin(&self) -> i32;
    fn RangeMax(&self) -> i32;
    fn Precision(&self) -> i32;
}

Required Methods§

source

fn RangeMin(&self) -> i32

source

fn RangeMax(&self) -> i32

source

fn Precision(&self) -> i32

Implementors§