pub trait PannerNodeMethods {
Show 24 methods // Required methods fn PanningModel(&self) -> PanningModelType; fn SetPanningModel(&self, value: PanningModelType); fn PositionX(&self) -> Root<Dom<AudioParam>>; fn PositionY(&self) -> Root<Dom<AudioParam>>; fn PositionZ(&self) -> Root<Dom<AudioParam>>; fn OrientationX(&self) -> Root<Dom<AudioParam>>; fn OrientationY(&self) -> Root<Dom<AudioParam>>; fn OrientationZ(&self) -> Root<Dom<AudioParam>>; fn DistanceModel(&self) -> DistanceModelType; fn SetDistanceModel(&self, value: DistanceModelType); fn RefDistance(&self) -> Finite<f64>; fn SetRefDistance(&self, value: Finite<f64>) -> Result<(), Error>; fn MaxDistance(&self) -> Finite<f64>; fn SetMaxDistance(&self, value: Finite<f64>) -> Result<(), Error>; fn RolloffFactor(&self) -> Finite<f64>; fn SetRolloffFactor(&self, value: Finite<f64>) -> Result<(), Error>; fn ConeInnerAngle(&self) -> Finite<f64>; fn SetConeInnerAngle(&self, value: Finite<f64>); fn ConeOuterAngle(&self) -> Finite<f64>; fn SetConeOuterAngle(&self, value: Finite<f64>); fn ConeOuterGain(&self) -> Finite<f64>; fn SetConeOuterGain(&self, value: Finite<f64>) -> Result<(), Error>; fn SetPosition(&self, x: Finite<f32>, y: Finite<f32>, z: Finite<f32>); fn SetOrientation(&self, x: Finite<f32>, y: Finite<f32>, z: Finite<f32>);
}

Required Methods§

Implementors§