pub trait PannerNodeMethods {
Show 24 methods
// Required methods
fn PanningModel(&self) -> PanningModelType;
fn SetPanningModel(&self, value: PanningModelType);
fn PositionX(&self) -> Root<Dom<AudioParam>>;
fn PositionY(&self) -> Root<Dom<AudioParam>>;
fn PositionZ(&self) -> Root<Dom<AudioParam>>;
fn OrientationX(&self) -> Root<Dom<AudioParam>>;
fn OrientationY(&self) -> Root<Dom<AudioParam>>;
fn OrientationZ(&self) -> Root<Dom<AudioParam>>;
fn DistanceModel(&self) -> DistanceModelType;
fn SetDistanceModel(&self, value: DistanceModelType);
fn RefDistance(&self) -> Finite<f64>;
fn SetRefDistance(&self, value: Finite<f64>) -> Result<(), Error>;
fn MaxDistance(&self) -> Finite<f64>;
fn SetMaxDistance(&self, value: Finite<f64>) -> Result<(), Error>;
fn RolloffFactor(&self) -> Finite<f64>;
fn SetRolloffFactor(&self, value: Finite<f64>) -> Result<(), Error>;
fn ConeInnerAngle(&self) -> Finite<f64>;
fn SetConeInnerAngle(&self, value: Finite<f64>);
fn ConeOuterAngle(&self) -> Finite<f64>;
fn SetConeOuterAngle(&self, value: Finite<f64>);
fn ConeOuterGain(&self) -> Finite<f64>;
fn SetConeOuterGain(&self, value: Finite<f64>) -> Result<(), Error>;
fn SetPosition(&self, x: Finite<f32>, y: Finite<f32>, z: Finite<f32>);
fn SetOrientation(&self, x: Finite<f32>, y: Finite<f32>, z: Finite<f32>);
}