pub(crate) trait OESVertexArrayObjectMethods<D>where
D: DomTypes,{
// Required methods
fn CreateVertexArrayOES(
&self,
cx: &mut JSContext,
) -> Option<Root<Dom<<D as DomTypes>::WebGLVertexArrayObjectOES>>>;
fn DeleteVertexArrayOES(
&self,
cx: &mut JSContext,
arrayObject: Option<&<D as DomTypes>::WebGLVertexArrayObjectOES>,
);
fn IsVertexArrayOES(
&self,
arrayObject: Option<&<D as DomTypes>::WebGLVertexArrayObjectOES>,
) -> bool;
fn BindVertexArrayOES(
&self,
arrayObject: Option<&<D as DomTypes>::WebGLVertexArrayObjectOES>,
);
}Required Methods§
fn CreateVertexArrayOES( &self, cx: &mut JSContext, ) -> Option<Root<Dom<<D as DomTypes>::WebGLVertexArrayObjectOES>>>
fn DeleteVertexArrayOES( &self, cx: &mut JSContext, arrayObject: Option<&<D as DomTypes>::WebGLVertexArrayObjectOES>, )
fn IsVertexArrayOES( &self, arrayObject: Option<&<D as DomTypes>::WebGLVertexArrayObjectOES>, ) -> bool
fn BindVertexArrayOES( &self, arrayObject: Option<&<D as DomTypes>::WebGLVertexArrayObjectOES>, )
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".