pub(crate) trait MessagePortMethods<D>where
D: DomTypes,{
// Required methods
fn PostMessage(
&self,
cx: &mut JSContext,
message: Handle<'_, Value>,
transfer: CustomAutoRooterGuard<'_, Vec<*mut JSObject>>,
) -> Result<(), Error>;
fn PostMessage_(
&self,
cx: &mut JSContext,
message: Handle<'_, Value>,
options: &StructuredSerializeOptions,
) -> Result<(), Error>;
fn Start(&self, cx: &mut JSContext);
fn Close(&self, cx: &mut JSContext);
fn GetOnmessage(
&self,
cx: &mut JSContext,
) -> Option<RootedCallback<EventHandlerNonNull<D>>>;
fn SetOnmessage(
&self,
cx: &mut JSContext,
value: Option<RootedCallback<EventHandlerNonNull<D>>>,
);
fn GetOnmessageerror(
&self,
cx: &mut JSContext,
) -> Option<RootedCallback<EventHandlerNonNull<D>>>;
fn SetOnmessageerror(
&self,
cx: &mut JSContext,
value: Option<RootedCallback<EventHandlerNonNull<D>>>,
);
fn GetOnclose(
&self,
cx: &mut JSContext,
) -> Option<RootedCallback<EventHandlerNonNull<D>>>;
fn SetOnclose(
&self,
cx: &mut JSContext,
value: Option<RootedCallback<EventHandlerNonNull<D>>>,
);
}Required Methods§
fn PostMessage( &self, cx: &mut JSContext, message: Handle<'_, Value>, transfer: CustomAutoRooterGuard<'_, Vec<*mut JSObject>>, ) -> Result<(), Error>
fn PostMessage_( &self, cx: &mut JSContext, message: Handle<'_, Value>, options: &StructuredSerializeOptions, ) -> Result<(), Error>
fn Start(&self, cx: &mut JSContext)
fn Close(&self, cx: &mut JSContext)
fn GetOnmessage( &self, cx: &mut JSContext, ) -> Option<RootedCallback<EventHandlerNonNull<D>>>
fn SetOnmessage( &self, cx: &mut JSContext, value: Option<RootedCallback<EventHandlerNonNull<D>>>, )
fn GetOnmessageerror( &self, cx: &mut JSContext, ) -> Option<RootedCallback<EventHandlerNonNull<D>>>
fn SetOnmessageerror( &self, cx: &mut JSContext, value: Option<RootedCallback<EventHandlerNonNull<D>>>, )
fn GetOnclose( &self, cx: &mut JSContext, ) -> Option<RootedCallback<EventHandlerNonNull<D>>>
fn SetOnclose( &self, cx: &mut JSContext, value: Option<RootedCallback<EventHandlerNonNull<D>>>, )
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".