pub(crate) trait HTMLObjectElementMethods<D>where
D: DomTypes,{
Show 19 methods
// Required methods
fn Type(&self) -> DOMString;
fn SetType(&self, cx: &mut JSContext, value: DOMString);
fn GetForm(&self) -> Option<Root<Dom<<D as DomTypes>::HTMLFormElement>>>;
fn Width(&self) -> DOMString;
fn SetWidth(&self, cx: &mut JSContext, value: DOMString);
fn Height(&self) -> DOMString;
fn SetHeight(&self, cx: &mut JSContext, value: DOMString);
fn WillValidate(&self, cx: &NoGC) -> bool;
fn Validity(
&self,
cx: &mut JSContext,
) -> Root<Dom<<D as DomTypes>::ValidityState>>;
fn ValidationMessage(&self, cx: &mut JSContext) -> DOMString;
fn CheckValidity(&self, cx: &mut JSContext) -> bool;
fn ReportValidity(&self, cx: &mut JSContext) -> bool;
fn SetCustomValidity(&self, cx: &mut JSContext, error: DOMString);
fn Hspace(&self) -> u32;
fn SetHspace(&self, cx: &mut JSContext, value: u32);
fn Vspace(&self) -> u32;
fn SetVspace(&self, cx: &mut JSContext, value: u32);
fn UseMap(&self) -> DOMString;
fn SetUseMap(&self, cx: &mut JSContext, value: DOMString);
}Required Methods§
fn Type(&self) -> DOMString
fn SetType(&self, cx: &mut JSContext, value: DOMString)
fn GetForm(&self) -> Option<Root<Dom<<D as DomTypes>::HTMLFormElement>>>
fn Width(&self) -> DOMString
fn SetWidth(&self, cx: &mut JSContext, value: DOMString)
fn Height(&self) -> DOMString
fn SetHeight(&self, cx: &mut JSContext, value: DOMString)
fn WillValidate(&self, cx: &NoGC) -> bool
fn Validity( &self, cx: &mut JSContext, ) -> Root<Dom<<D as DomTypes>::ValidityState>>
fn ValidationMessage(&self, cx: &mut JSContext) -> DOMString
fn CheckValidity(&self, cx: &mut JSContext) -> bool
fn ReportValidity(&self, cx: &mut JSContext) -> bool
fn SetCustomValidity(&self, cx: &mut JSContext, error: DOMString)
fn Hspace(&self) -> u32
fn SetHspace(&self, cx: &mut JSContext, value: u32)
fn Vspace(&self) -> u32
fn SetVspace(&self, cx: &mut JSContext, value: u32)
fn UseMap(&self) -> DOMString
fn SetUseMap(&self, cx: &mut JSContext, value: DOMString)
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".