pub trait GPUCanvasContextMethods<D>where
D: DomTypes,{
// Required methods
fn Canvas(&self) -> HTMLCanvasElementOrOffscreenCanvas<D>;
fn Configure(
&self,
descriptor: &GPUCanvasConfiguration<D>,
) -> Result<(), Error>;
fn Unconfigure(&self);
fn GetConfiguration(&self) -> Option<GPUCanvasConfiguration<D>>;
fn GetCurrentTexture(
&self,
cx: &mut JSContext,
) -> Result<Root<Dom<<D as DomTypes>::GPUTexture>>, Error>;
}Required Methods§
fn Canvas(&self) -> HTMLCanvasElementOrOffscreenCanvas<D>
fn Configure(&self, descriptor: &GPUCanvasConfiguration<D>) -> Result<(), Error>
fn Unconfigure(&self)
fn GetConfiguration(&self) -> Option<GPUCanvasConfiguration<D>>
fn GetCurrentTexture( &self, cx: &mut JSContext, ) -> Result<Root<Dom<<D as DomTypes>::GPUTexture>>, Error>
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".