pub trait DOMMatrixMethods {
Show 55 methods // Required methods fn A(&self) -> f64; fn SetA(&self, value: f64); fn B(&self) -> f64; fn SetB(&self, value: f64); fn C(&self) -> f64; fn SetC(&self, value: f64); fn D(&self) -> f64; fn SetD(&self, value: f64); fn E(&self) -> f64; fn SetE(&self, value: f64); fn F(&self) -> f64; fn SetF(&self, value: f64); fn M11(&self) -> f64; fn SetM11(&self, value: f64); fn M12(&self) -> f64; fn SetM12(&self, value: f64); fn M13(&self) -> f64; fn SetM13(&self, value: f64); fn M14(&self) -> f64; fn SetM14(&self, value: f64); fn M21(&self) -> f64; fn SetM21(&self, value: f64); fn M22(&self) -> f64; fn SetM22(&self, value: f64); fn M23(&self) -> f64; fn SetM23(&self, value: f64); fn M24(&self) -> f64; fn SetM24(&self, value: f64); fn M31(&self) -> f64; fn SetM31(&self, value: f64); fn M32(&self) -> f64; fn SetM32(&self, value: f64); fn M33(&self) -> f64; fn SetM33(&self, value: f64); fn M34(&self) -> f64; fn SetM34(&self, value: f64); fn M41(&self) -> f64; fn SetM41(&self, value: f64); fn M42(&self) -> f64; fn SetM42(&self, value: f64); fn M43(&self) -> f64; fn SetM43(&self, value: f64); fn M44(&self) -> f64; fn SetM44(&self, value: f64); fn MultiplySelf( &self, other: &DOMMatrixInit ) -> Result<Root<Dom<DOMMatrix>>, Error>; fn PreMultiplySelf( &self, other: &DOMMatrixInit ) -> Result<Root<Dom<DOMMatrix>>, Error>; fn TranslateSelf(&self, tx: f64, ty: f64, tz: f64) -> Root<Dom<DOMMatrix>>; fn ScaleSelf( &self, scaleX: f64, scaleY: Option<f64>, scaleZ: f64, originX: f64, originY: f64, originZ: f64 ) -> Root<Dom<DOMMatrix>>; fn Scale3dSelf( &self, scale: f64, originX: f64, originY: f64, originZ: f64 ) -> Root<Dom<DOMMatrix>>; fn RotateSelf( &self, rotX: f64, rotY: Option<f64>, rotZ: Option<f64> ) -> Root<Dom<DOMMatrix>>; fn RotateFromVectorSelf(&self, x: f64, y: f64) -> Root<Dom<DOMMatrix>>; fn RotateAxisAngleSelf( &self, x: f64, y: f64, z: f64, angle: f64 ) -> Root<Dom<DOMMatrix>>; fn SkewXSelf(&self, sx: f64) -> Root<Dom<DOMMatrix>>; fn SkewYSelf(&self, sy: f64) -> Root<Dom<DOMMatrix>>; fn InvertSelf(&self) -> Root<Dom<DOMMatrix>>;
}

Required Methods§

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fn A(&self) -> f64

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fn SetA(&self, value: f64)

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fn B(&self) -> f64

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fn SetB(&self, value: f64)

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fn C(&self) -> f64

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fn SetC(&self, value: f64)

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fn D(&self) -> f64

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fn SetD(&self, value: f64)

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fn E(&self) -> f64

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fn SetE(&self, value: f64)

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fn F(&self) -> f64

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fn SetF(&self, value: f64)

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fn M11(&self) -> f64

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fn SetM11(&self, value: f64)

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fn M12(&self) -> f64

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fn SetM12(&self, value: f64)

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fn M13(&self) -> f64

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fn SetM13(&self, value: f64)

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fn M14(&self) -> f64

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fn SetM14(&self, value: f64)

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fn M21(&self) -> f64

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fn SetM21(&self, value: f64)

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fn M22(&self) -> f64

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fn SetM22(&self, value: f64)

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fn M23(&self) -> f64

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fn SetM23(&self, value: f64)

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fn M24(&self) -> f64

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fn SetM24(&self, value: f64)

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fn M31(&self) -> f64

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fn SetM31(&self, value: f64)

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fn M32(&self) -> f64

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fn SetM32(&self, value: f64)

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fn M33(&self) -> f64

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fn SetM33(&self, value: f64)

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fn M34(&self) -> f64

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fn SetM34(&self, value: f64)

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fn M41(&self) -> f64

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fn SetM41(&self, value: f64)

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fn M42(&self) -> f64

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fn SetM42(&self, value: f64)

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fn M43(&self) -> f64

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fn SetM43(&self, value: f64)

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fn M44(&self) -> f64

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fn SetM44(&self, value: f64)

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fn MultiplySelf( &self, other: &DOMMatrixInit ) -> Result<Root<Dom<DOMMatrix>>, Error>

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fn PreMultiplySelf( &self, other: &DOMMatrixInit ) -> Result<Root<Dom<DOMMatrix>>, Error>

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fn TranslateSelf(&self, tx: f64, ty: f64, tz: f64) -> Root<Dom<DOMMatrix>>

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fn ScaleSelf( &self, scaleX: f64, scaleY: Option<f64>, scaleZ: f64, originX: f64, originY: f64, originZ: f64 ) -> Root<Dom<DOMMatrix>>

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fn Scale3dSelf( &self, scale: f64, originX: f64, originY: f64, originZ: f64 ) -> Root<Dom<DOMMatrix>>

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fn RotateSelf( &self, rotX: f64, rotY: Option<f64>, rotZ: Option<f64> ) -> Root<Dom<DOMMatrix>>

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fn RotateFromVectorSelf(&self, x: f64, y: f64) -> Root<Dom<DOMMatrix>>

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fn RotateAxisAngleSelf( &self, x: f64, y: f64, z: f64, angle: f64 ) -> Root<Dom<DOMMatrix>>

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fn SkewXSelf(&self, sx: f64) -> Root<Dom<DOMMatrix>>

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fn SkewYSelf(&self, sy: f64) -> Root<Dom<DOMMatrix>>

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fn InvertSelf(&self) -> Root<Dom<DOMMatrix>>

Implementors§