Function epaint::tessellator::fill_closed_path
source · fn fill_closed_path(
feathering: f32,
path: &mut [PathPoint],
color: Color32,
stroke: &PathStroke,
out: &mut Mesh,
)
Expand description
Tessellate the given convex area into a polygon.
Calling this may reverse the vertices in the path if they are wrong winding order.
The preferred winding order is clockwise.
A stroke is required so that the fill’s feathering can fade to the right color. You can pass &PathStroke::NONE
if
this path won’t be stroked.