Struct epaint::tessellator::TessellationOptions

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pub struct TessellationOptions {
    pub feathering: bool,
    pub feathering_size_in_pixels: f32,
    pub coarse_tessellation_culling: bool,
    pub prerasterized_discs: bool,
    pub round_text_to_pixels: bool,
    pub debug_paint_clip_rects: bool,
    pub debug_paint_text_rects: bool,
    pub debug_ignore_clip_rects: bool,
    pub bezier_tolerance: f32,
    pub epsilon: f32,
    pub parallel_tessellation: bool,
    pub validate_meshes: bool,
}
Expand description

Tessellation quality options

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§feathering: bool

Use “feathering” to smooth out the edges of shapes as a form of anti-aliasing.

Feathering works by making each edge into a thin gradient into transparency. The size of this edge is controlled by Self::feathering_size_in_pixels.

This makes shapes appear smoother, but requires more triangles and is therefore slower.

This setting does not affect text.

Default: true.

§feathering_size_in_pixels: f32

The size of the feathering, in physical pixels.

The default, and suggested, value for this is 1.0. If you use a larger value, edges will appear blurry.

§coarse_tessellation_culling: bool

If true (default) cull certain primitives before tessellating them. This likely makes

§prerasterized_discs: bool

If true, small filled circled will be optimized by using pre-rasterized circled from the font atlas.

§round_text_to_pixels: bool

If true (default) align text to mesh grid. This makes the text sharper on most platforms.

§debug_paint_clip_rects: bool

Output the clip rectangles to be painted.

§debug_paint_text_rects: bool

Output the text-containing rectangles.

§debug_ignore_clip_rects: bool

If true, no clipping will be done.

§bezier_tolerance: f32

The maximum distance between the original curve and the flattened curve.

§epsilon: f32

The default value will be 1.0e-5, it will be used during float compare.

§parallel_tessellation: bool

If rayon feature is activated, should we parallelize tessellation?

§validate_meshes: bool

If true, invalid meshes will be silently ignored. If false, invalid meshes will cause a panic.

The default is false to save performance.

Trait Implementations§

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impl Clone for TessellationOptions

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fn clone(&self) -> TessellationOptions

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TessellationOptions

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TessellationOptions

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for TessellationOptions

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fn eq(&self, other: &TessellationOptions) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for TessellationOptions

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impl StructuralPartialEq for TessellationOptions

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
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Calls U::from(self).

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type Owned = T

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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