Function epaint::tessellator::fill_closed_path_with_uv
source ยท fn fill_closed_path_with_uv(
feathering: f32,
path: &mut [PathPoint],
color: Color32,
texture_id: TextureId,
uv_from_pos: impl Fn(Pos2) -> Pos2,
out: &mut Mesh,
)
Expand description
Like fill_closed_path
but with texturing.
The uv_from_pos
is called for each vertex position.