Function epaint::tessellator::fill_closed_path_with_uv

source ยท
fn fill_closed_path_with_uv(
    feathering: f32,
    path: &mut [PathPoint],
    color: Color32,
    texture_id: TextureId,
    uv_from_pos: impl Fn(Pos2) -> Pos2,
    out: &mut Mesh,
)
Expand description

Like fill_closed_path but with texturing.

The uv_from_pos is called for each vertex position.