pub struct EguiGlow {
pub egui_ctx: Context,
pub egui_winit: State,
pub painter: Painter,
viewport_info: ViewportInfo,
shapes: Vec<ClippedShape>,
pixels_per_point: f32,
textures_delta: TexturesDelta,
}
Fields§
§egui_ctx: Context
§egui_winit: State
§painter: Painter
§viewport_info: ViewportInfo
§shapes: Vec<ClippedShape>
§pixels_per_point: f32
§textures_delta: TexturesDelta
Implementations§
source§impl EguiGlow
impl EguiGlow
sourcepub fn new(
event_loop: &ActiveEventLoop,
gl: Arc<Context>,
shader_version: Option<ShaderVersion>,
native_pixels_per_point: Option<f32>,
dithering: bool,
) -> Self
pub fn new( event_loop: &ActiveEventLoop, gl: Arc<Context>, shader_version: Option<ShaderVersion>, native_pixels_per_point: Option<f32>, dithering: bool, ) -> Self
For automatic shader version detection set shader_version
to None
.
pub fn on_window_event( &mut self, window: &Window, event: &WindowEvent, ) -> EventResponse
Auto Trait Implementations§
impl Freeze for EguiGlow
impl !RefUnwindSafe for EguiGlow
impl Send for EguiGlow
impl !Sync for EguiGlow
impl Unpin for EguiGlow
impl !UnwindSafe for EguiGlow
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T: ?Sized,
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