Struct egui::data::input::ViewportInfo
source · pub struct ViewportInfo {
pub parent: Option<ViewportId>,
pub title: Option<String>,
pub events: Vec<ViewportEvent>,
pub native_pixels_per_point: Option<f32>,
pub monitor_size: Option<Vec2>,
pub inner_rect: Option<Rect>,
pub outer_rect: Option<Rect>,
pub minimized: Option<bool>,
pub maximized: Option<bool>,
pub fullscreen: Option<bool>,
pub focused: Option<bool>,
}
Expand description
Information about the current viewport, given as input each frame.
None
means “unknown”.
All units are in ui “points”, which can be calculated from native physical pixels
using pixels_per_point
= crate::Context::zoom_factor
* [Self::native_pixels_per_point
];
Fields§
§parent: Option<ViewportId>
Parent viewport, if known.
title: Option<String>
Name of the viewport, if known.
events: Vec<ViewportEvent>
§native_pixels_per_point: Option<f32>
The OS native pixels-per-point.
This should always be set, if known.
On web this takes browser scaling into account,
and orresponds to window.devicePixelRatio
in JavaScript.
monitor_size: Option<Vec2>
Current monitor size in egui points.
inner_rect: Option<Rect>
The inner rectangle of the native window, in monitor space and ui points scale.
This is the content rectangle of the viewport.
outer_rect: Option<Rect>
The outer rectangle of the native window, in monitor space and ui points scale.
This is the content rectangle plus decoration chrome.
minimized: Option<bool>
Are we minimized?
maximized: Option<bool>
Are we maximized?
fullscreen: Option<bool>
Are we in fullscreen mode?
focused: Option<bool>
Is the window focused and able to receive input?
This should be the same as RawInput::focused
.
Implementations§
source§impl ViewportInfo
impl ViewportInfo
sourcepub fn close_requested(&self) -> bool
pub fn close_requested(&self) -> bool
This viewport has been told to close.
If this is the root viewport, the application will exit
after this frame unless you send a
crate::ViewportCommand::CancelClose
command.
If this is not the root viewport, it is up to the user to hide this viewport the next frame.
pub fn ui(&self, ui: &mut Ui)
Trait Implementations§
source§impl Clone for ViewportInfo
impl Clone for ViewportInfo
source§fn clone(&self) -> ViewportInfo
fn clone(&self) -> ViewportInfo
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for ViewportInfo
impl Debug for ViewportInfo
source§impl Default for ViewportInfo
impl Default for ViewportInfo
source§fn default() -> ViewportInfo
fn default() -> ViewportInfo
source§impl PartialEq for ViewportInfo
impl PartialEq for ViewportInfo
source§fn eq(&self, other: &ViewportInfo) -> bool
fn eq(&self, other: &ViewportInfo) -> bool
self
and other
values to be equal, and is used
by ==
.