Expand description
The input needed by egui.
Structs§
- A file dropped into egui.
- Controls which events that a focused widget will have exclusive access to.
- A file about to be dropped into egui.
- A keyboard shortcut, e.g.
Ctrl+Alt+W
. - Names of different modifier keys.
- State of the modifier keys. These must be fed to egui.
- What the integrations provides to egui at the start of each frame.
- this is a
u64
as values of this kind can always be obtained by hashing - Unique identification of a touch occurrence (finger or pen or …). A Touch ID is valid until the finger is lifted. A new ID is used for the next touch.
- Information about the current viewport, given as input each frame.
Enums§
- An input event generated by the integration.
- IME event.
- The unit associated with the numeric value of a mouse wheel event
- Mouse button (or similar for touch input)
- In what phase a touch event is in.
- An input event from the backend into egui, about a specific viewport.
Constants§
- Number of pointer buttons supported by egui, i.e. the number of possible states of
PointerButton
.