Expand description
egui supports multiple viewports, corresponding to multiple native windows.
Not all egui backends support multiple viewports, but eframe
native does
(but not on web).
You can spawn a new viewport using Context::show_viewport_deferred
and Context::show_viewport_immediate
.
These needs to be called every frame the viewport should be visible.
This is implemented by the native eframe
backend, but not the web one.
§Viewport classes
The viewports form a tree of parent-child relationships.
There are different classes of viewports.
§Root viewport
The root viewport is the original viewport, and cannot be closed without closing the application.
§Deferred viewports
These are created with Context::show_viewport_deferred
.
Deferred viewports take a closure that is called by the integration at a later time, perhaps multiple times.
Deferred viewports are repainted independently of the parent viewport.
This means communication with them needs to be done via channels, or Arc/Mutex
.
This is the most performant type of child viewport, though a bit more cumbersome to work with compared to immediate viewports.
§Immediate viewports
These are created with Context::show_viewport_immediate
.
Immediate viewports take a FnOnce
closure, similar to other egui functions, and is called immediately.
This makes communication with them much simpler than with deferred viewports, but this simplicity comes at a cost: whenever the parent viewports needs to be repainted, so will the child viewport, and vice versa.
This means that if you have N
viewports you are potentially doing N
times as much CPU work. However, if all your viewports are showing animations, and thus are repainting constantly anyway, this doesn’t matter.
In short: immediate viewports are simpler to use, but can waste a lot of CPU time.
§Embedded viewports
These are not real, independent viewports, but is a fallback mode for when the integration does not support real viewports. In your callback is called with ViewportClass::Embedded
it means you need to create a crate::Window
to wrap your ui in, which will then be embedded in the parent viewport, unable to escape it.
§Using the viewports
Only one viewport is active at any one time, identified with Context::viewport_id
.
You can modify the current (change the title, resize the window, etc) by sending
a ViewportCommand
to it using Context::send_viewport_cmd
.
You can interact with other viewports using Context::send_viewport_cmd_to
.
There is an example in https://github.com/emilk/egui/tree/master/examples/multiple_viewports/src/main.rs.
You can find all available viewports in crate::RawInput::viewports
and the active viewport in
crate::InputState::viewport
:
ctx.input(|i| {
dbg!(&i.viewport()); // Current viewport
dbg!(&i.raw.viewports); // All viewports
});
§For integrations
- There is a
crate::InputState::viewport
with information about the current viewport. - There is a
crate::RawInput::viewports
with information about all viewports. - The repaint callback set by
Context::set_request_repaint_callback
points to which viewport should be repainted. crate::FullOutput::viewport_output
is a list of viewports which should result in their own independent windows.- To support immediate viewports you need to call
Context::set_immediate_viewport_renderer
. - If you support viewports, you need to call
Context::set_embed_viewports
withfalse
, or all new viewports will be embedded (the default behavior).
§Future work
There are several more things related to viewports that we want to add. Read more at https://github.com/emilk/egui/issues/3556.
Structs§
- Image data for an application icon.
- Viewport for immediate rendering.
- Control the building of a new egui viewport (i.e. native window).
- A unique identifier of a viewport.
- A pair of
ViewportId
, used to identify a viewport and its parent. - Describes a viewport, i.e. a native window.
Enums§
- The different types of viewports supported by egui.
- An output viewport-command from egui to the backend, e.g. to change the window title or size.
Type Aliases§
- The user-code that shows the ui in the viewport, used for deferred viewports.
- Render the given viewport, calling the given ui callback.
- A fast hash map from
ViewportId
toT
. - A fast hash set of
ViewportId
.