Struct egui::FullOutput

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pub struct FullOutput {
    pub platform_output: PlatformOutput,
    pub repaint_after: Duration,
    pub textures_delta: TexturesDelta,
    pub shapes: Vec<ClippedShape>,
}
Expand description

What egui emits each frame from crate::Context::run.

The backend should use this.

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§platform_output: PlatformOutput

Non-rendering related output.

§repaint_after: Duration

If Duration::is_zero(), egui is requesting immediate repaint (i.e. on the next frame).

This happens for instance when there is an animation, or if a user has called Context::request_repaint().

If Duration is greater than zero, egui wants to be repainted at or before the specified duration elapses. when in reactive mode, egui spends forever waiting for input and only then, will it repaint itself. this can be used to make sure that backend will only wait for a specified amount of time, and repaint egui without any new input.

§textures_delta: TexturesDelta

Texture changes since last frame (including the font texture).

The backend needs to apply crate::TexturesDelta::set before painting, and free any texture in crate::TexturesDelta::free after painting.

§shapes: Vec<ClippedShape>

What to paint.

You can use crate::Context::tessellate to turn this into triangles.

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impl FullOutput

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pub fn append(&mut self, newer: Self)

Add on new output.

Trait Implementations§

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impl Clone for FullOutput

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fn clone(&self) -> FullOutput

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for FullOutput

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fn default() -> FullOutput

Returns the “default value” for a type. Read more
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impl PartialEq<FullOutput> for FullOutput

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fn eq(&self, other: &FullOutput) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for FullOutput

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> SerializableAny for Twhere T: 'static + Any + Clone + Send + Sync,