Struct egui::TexturesDelta
source · pub struct TexturesDelta {
pub set: Vec<(TextureId, ImageDelta)>,
pub free: Vec<TextureId>,
}
Expand description
What has been allocated and freed during the last period.
These are commands given to the integration painter.
Fields§
§set: Vec<(TextureId, ImageDelta)>
New or changed textures. Apply before painting.
free: Vec<TextureId>
Textures to free after painting.
Implementations§
Trait Implementations§
source§impl Clone for TexturesDelta
impl Clone for TexturesDelta
source§fn clone(&self) -> TexturesDelta
fn clone(&self) -> TexturesDelta
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for TexturesDelta
impl Debug for TexturesDelta
source§impl Default for TexturesDelta
impl Default for TexturesDelta
source§fn default() -> TexturesDelta
fn default() -> TexturesDelta
Returns the “default value” for a type. Read more
source§impl PartialEq for TexturesDelta
impl PartialEq for TexturesDelta
source§fn eq(&self, other: &TexturesDelta) -> bool
fn eq(&self, other: &TexturesDelta) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for TexturesDelta
Auto Trait Implementations§
impl Freeze for TexturesDelta
impl RefUnwindSafe for TexturesDelta
impl Send for TexturesDelta
impl Sync for TexturesDelta
impl Unpin for TexturesDelta
impl UnwindSafe for TexturesDelta
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more