pub enum TextureId {
Managed(u64),
User(u64),
}
Expand description
Variants§
Managed(u64)
Textures allocated using TextureManager
.
The first texture (TextureId::Managed(0)
) is used for the font data.
User(u64)
Your own texture, defined in any which way you want. The backend renderer will presumably use this to look up what texture to use.
Trait Implementations§
source§impl From<&TextureHandle> for TextureId
impl From<&TextureHandle> for TextureId
source§fn from(handle: &TextureHandle) -> TextureId
fn from(handle: &TextureHandle) -> TextureId
Converts to this type from the input type.
source§impl From<&mut TextureHandle> for TextureId
impl From<&mut TextureHandle> for TextureId
source§fn from(handle: &mut TextureHandle) -> TextureId
fn from(handle: &mut TextureHandle) -> TextureId
Converts to this type from the input type.
source§impl Ord for TextureId
impl Ord for TextureId
source§impl PartialOrd for TextureId
impl PartialOrd for TextureId
impl Copy for TextureId
impl Eq for TextureId
impl StructuralPartialEq for TextureId
Auto Trait Implementations§
impl Freeze for TextureId
impl RefUnwindSafe for TextureId
impl Send for TextureId
impl Sync for TextureId
impl Unpin for TextureId
impl UnwindSafe for TextureId
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)